/* * Copyright (c) 2022, Stephan Unverwerth * Copyright (c) 2022, Sahan Fernando * Copyright (c) 2022, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include namespace VirtGPU { static constexpr auto frag_shader = "FRAG\n" "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" "DCL IN[0], COLOR, COLOR\n" "DCL OUT[0], COLOR\n" " 0: MOV OUT[0], IN[0]\n" " 1: END\n"sv; static constexpr auto vert_shader = "VERT\n" "DCL IN[0]\n" "DCL IN[1]\n" "DCL OUT[0], POSITION\n" "DCL OUT[1], COLOR\n" "DCL CONST[0..3]\n" "DCL TEMP[0..1]\n" " 0: MUL TEMP[0], IN[0].xxxx, CONST[0]\n" " 1: MAD TEMP[1], IN[0].yyyy, CONST[1], TEMP[0]\n" " 2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[1]\n" " 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0]\n" " 4: MOV_SAT OUT[1], IN[1]\n" " 5: END\n"sv; Device::Device(NonnullOwnPtr gpu_file) : m_gpu_file { move(gpu_file) } { } ErrorOr> Device::create(Gfx::IntSize min_size) { auto file = TRY(Core::File::open("/dev/gpu/render0"sv, Core::File::OpenMode::ReadWrite)); auto device = make(move(file)); TRY(device->initialize_context(min_size)); return device; } ErrorOr Device::initialize_context(Gfx::IntSize min_size) { // Create a virgl context for this file descriptor TRY(Core::System::ioctl(m_gpu_file->fd(), VIRGL_IOCTL_CREATE_CONTEXT)); // Create a VertexElements resource VirGL3DResourceSpec vbo_spec { .target = to_underlying(Gallium::PipeTextureTarget::BUFFER), // pipe_texture_target .format = 0, // untyped buffer .bind = to_underlying(Protocol::BindTarget::VIRGL_BIND_VERTEX_BUFFER), .width = PAGE_SIZE * 256, .height = 1, .depth = 1, .array_size = 1, .last_level = 0, .nr_samples = 0, .flags = 0, .created_resource_id = 0, }; m_vbo_resource_id = TRY(create_virgl_resource(vbo_spec)); // Create a texture to draw to VirGL3DResourceSpec drawtarget_spec { .target = to_underlying(Gallium::PipeTextureTarget::TEXTURE_RECT), // pipe_texture_target .format = to_underlying(Protocol::TextureFormat::VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM), // pipe_to_virgl_format .bind = to_underlying(Protocol::BindTarget::VIRGL_BIND_RENDER_TARGET), .width = static_cast(min_size.width()), .height = static_cast(min_size.height()), .depth = 1, .array_size = 1, .last_level = 0, .nr_samples = 0, .flags = 0, .created_resource_id = 0, }; m_drawtarget = TRY(create_virgl_resource(drawtarget_spec)); // Create a depthbuffer surface VirGL3DResourceSpec depthbuffer_surface_spec { .target = to_underlying(Gallium::PipeTextureTarget::TEXTURE_RECT), // pipe_texture_target .format = to_underlying(Protocol::TextureFormat::VIRTIO_GPU_FORMAT_Z32_FLOAT), // pipe_to_virgl_format .bind = to_underlying(Protocol::BindTarget::VIRGL_BIND_RENDER_TARGET) | to_underlying(Protocol::BindTarget::VIRGL_BIND_DEPTH_STENCIL), .width = static_cast(min_size.width()), .height = static_cast(min_size.height()), .depth = 1, .array_size = 1, .last_level = 0, .nr_samples = 0, .flags = 0, .created_resource_id = 0, }; m_depthbuffer_surface = TRY(create_virgl_resource(depthbuffer_surface_spec)); // Initialize all required state CommandBufferBuilder builder; // Create and set the blend, to control the color mask m_blend_handle = allocate_handle(); builder.append_create_blend(m_blend_handle); builder.append_bind_blend(m_blend_handle); // Create drawtarget surface m_drawtarget_surface_handle = allocate_handle(); builder.append_create_surface(m_drawtarget, m_drawtarget_surface_handle, Protocol::TextureFormat::VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM); // Create depthbuffer surface m_depthbuffer_surface_handle = allocate_handle(); builder.append_create_surface(m_depthbuffer_surface, m_depthbuffer_surface_handle, Protocol::TextureFormat::VIRTIO_GPU_FORMAT_Z32_FLOAT); // Set some framebuffer state (attached handle, framebuffer size, etc) builder.append_set_framebuffer_state(m_drawtarget_surface_handle, m_depthbuffer_surface_handle); builder.append_set_framebuffer_state_no_attach(min_size); // Set the vertex buffer builder.append_set_vertex_buffers(sizeof(VertexData), 0, m_vbo_resource_id); // Create and bind fragment shader m_frag_shader_handle = allocate_handle(); builder.append_create_shader(m_frag_shader_handle, Gallium::ShaderType::SHADER_FRAGMENT, frag_shader); builder.append_bind_shader(m_frag_shader_handle, Gallium::ShaderType::SHADER_FRAGMENT); // Create and bind vertex shader m_vert_shader_handle = allocate_handle(); builder.append_create_shader(m_vert_shader_handle, Gallium::ShaderType::SHADER_VERTEX, vert_shader); builder.append_bind_shader(m_vert_shader_handle, Gallium::ShaderType::SHADER_VERTEX); // Create a VertexElements object (used to specify layout of vertex data) m_ve_handle = allocate_handle(); Vector element_bindings { { .offset = 12, .divisor = 0, .vertex_buffer_index = 0, .format = Gallium::PipeFormat::R32G32B32_FLOAT }, { .offset = 0, .divisor = 0, .vertex_buffer_index = 0, .format = Gallium::PipeFormat::R32G32B32_FLOAT }, }; builder.append_create_vertex_elements(m_ve_handle, element_bindings); builder.append_bind_vertex_elements(m_ve_handle); // Create a DepthStencilAlpha (DSA) object m_dsa_handle = allocate_handle(); builder.append_create_dsa(m_dsa_handle); builder.append_bind_dsa(m_dsa_handle); // Create a Rasterizer object m_rasterizer_handle = allocate_handle(); builder.append_create_rasterizer(m_rasterizer_handle); builder.append_bind_rasterizer(m_rasterizer_handle); // Set the Viewport builder.append_viewport(min_size); // Upload buffer TRY(upload_command_buffer(builder.build())); return {}; } GPU::DeviceInfo Device::info() const { return { .vendor_name = "SerenityOS", .device_name = "VirtGPU", .num_texture_units = GPU::NUM_TEXTURE_UNITS, .num_lights = 8, .max_clip_planes = 6, .max_texture_size = 4096, .max_texture_lod_bias = 2.f, .stencil_bits = sizeof(GPU::StencilType) * 8, .supports_npot_textures = true, .supports_texture_clamp_to_edge = true, .supports_texture_env_add = true, }; } void Device::encode_constant_buffer(Gfx::FloatMatrix4x4 const& matrix, Vector& buffer) { buffer.clear_with_capacity(); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { buffer.append(matrix.elements()[i][j]); } } } void Device::draw_primitives(GPU::PrimitiveType primitive_type, FloatMatrix4x4 const& modelview_matrix, FloatMatrix4x4 const& projection_matrix, Vector& vertices) { // Transform incoming vertices to our own format. m_vertices.clear_with_capacity(); for (auto& vertex : vertices) { m_vertices.append({ vertex.tex_coords[0].x(), vertex.tex_coords[0].y(), vertex.tex_coords[0].z(), vertex.position.x(), vertex.position.y(), vertex.position.z(), }); } // Compute combined transform matrix // Flip the y axis. This is done because OpenGLs coordinate space has a Y-axis of // Opposite direction to that of LibGfx auto combined_matrix = (Gfx::scale_matrix(FloatVector3 { 1, -1, 1 }) * projection_matrix * modelview_matrix).transpose(); encode_constant_buffer(combined_matrix, m_constant_buffer_data); // Create command buffer CommandBufferBuilder builder; // Set the constant buffer to the combined transformation matrix builder.append_set_constant_buffer(m_constant_buffer_data); // Transfer data from vertices array to kernel virgl transfer region VirGLTransferDescriptor descriptor { .data = m_vertices.data(), .offset_in_region = 0, .num_bytes = sizeof(VertexData) * m_vertices.size(), .direction = VIRGL_DATA_DIR_GUEST_TO_HOST, }; MUST(Core::System::ioctl(m_gpu_file->fd(), VIRGL_IOCTL_TRANSFER_DATA, &descriptor)); // Transfer data from kernel virgl transfer region to host resource builder.append_transfer3d(m_vbo_resource_id, sizeof(VertexData) * m_vertices.size(), 1, 1, VIRGL_DATA_DIR_GUEST_TO_HOST); builder.append_end_transfers_3d(); // Set the constant buffer to the identity matrix builder.append_set_constant_buffer(m_constant_buffer_data); constexpr auto map_primitive_type = [](GPU::PrimitiveType type) constexpr { switch (type) { case GPU::PrimitiveType::Lines: return Protocol::PipePrimitiveTypes::LINES; case GPU::PrimitiveType::LineLoop: return Protocol::PipePrimitiveTypes::LINE_LOOP; case GPU::PrimitiveType::LineStrip: return Protocol::PipePrimitiveTypes::LINE_STRIP; case GPU::PrimitiveType::Points: return Protocol::PipePrimitiveTypes::POINTS; case GPU::PrimitiveType::TriangleFan: return Protocol::PipePrimitiveTypes::TRIANGLE_FAN; case GPU::PrimitiveType::Triangles: return Protocol::PipePrimitiveTypes::TRIANGLES; case GPU::PrimitiveType::TriangleStrip: return Protocol::PipePrimitiveTypes::TRIANGLE_STRIP; case GPU::PrimitiveType::Quads: return Protocol::PipePrimitiveTypes::QUADS; default: VERIFY_NOT_REACHED(); } }; // Draw the vbo builder.append_draw_vbo(map_primitive_type(primitive_type), m_vertices.size()); // Upload the buffer MUST(upload_command_buffer(builder.build())); } void Device::resize(Gfx::IntSize) { dbgln("VirtGPU::Device::resize(): unimplemented"); } void Device::clear_color(FloatVector4 const& color) { CommandBufferBuilder builder; builder.append_clear(color.x(), color.y(), color.z(), color.w()); MUST(upload_command_buffer(builder.build())); } void Device::clear_depth(GPU::DepthType depth) { CommandBufferBuilder builder; builder.append_clear(depth); MUST(upload_command_buffer(builder.build())); } void Device::clear_stencil(GPU::StencilType) { dbgln("VirtGPU::Device::clear_stencil(): unimplemented"); } void Device::blit_from_color_buffer(Gfx::Bitmap& front_buffer) { // Transfer data back from hypervisor to kernel transfer region CommandBufferBuilder builder; builder.append_transfer3d(m_drawtarget, front_buffer.size().width(), front_buffer.size().height(), 1, VIRGL_DATA_DIR_HOST_TO_GUEST); builder.append_end_transfers_3d(); MUST(upload_command_buffer(builder.build())); // Copy from kernel transfer region to userspace VirGLTransferDescriptor descriptor { .data = front_buffer.scanline_u8(0), .offset_in_region = 0, .num_bytes = front_buffer.size().width() * front_buffer.size().height() * sizeof(u32), .direction = VIRGL_DATA_DIR_HOST_TO_GUEST, }; MUST(Core::System::ioctl(m_gpu_file->fd(), VIRGL_IOCTL_TRANSFER_DATA, &descriptor)); } void Device::blit_from_color_buffer(NonnullRefPtr, u32, Vector2, Vector2, Vector3) { dbgln("VirtGPU::Device::blit_from_color_buffer(): unimplemented"); } void Device::blit_from_color_buffer(void*, Vector2, GPU::ImageDataLayout const&) { dbgln("VirtGPU::Device::blit_from_color_buffer(): unimplemented"); } void Device::blit_from_depth_buffer(void*, Vector2, GPU::ImageDataLayout const&) { dbgln("VirtGPU::Device::blit_from_depth_buffer(): unimplemented"); } void Device::blit_from_depth_buffer(NonnullRefPtr, u32, Vector2, Vector2, Vector3) { dbgln("VirtGPU::Device::blit_from_depth_buffer(): unimplemented"); } void Device::blit_to_color_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) { dbgln("VirtGPU::Device::blit_to_color_buffer_at_raster_position(): unimplemented"); } void Device::blit_to_depth_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) { dbgln("VirtGPU::Device::blit_to_depth_buffer_at_raster_position(): unimplemented"); } void Device::set_options(GPU::RasterizerOptions const&) { dbgln("VirtGPU::Device::set_options(): unimplemented"); } void Device::set_light_model_params(GPU::LightModelParameters const&) { dbgln("VirtGPU::Device::set_light_model_params(): unimplemented"); } GPU::RasterizerOptions Device::options() const { dbgln("VirtGPU::Device::options(): unimplemented"); return {}; } GPU::LightModelParameters Device::light_model() const { dbgln("VirtGPU::Device::light_model(): unimplemented"); return {}; } NonnullRefPtr Device::create_image(GPU::PixelFormat const& pixel_format, u32 width, u32 height, u32 depth, u32 max_levels) { dbgln("VirtGPU::Device::create_image(): unimplemented"); return adopt_ref(*new Image(this, pixel_format, width, height, depth, max_levels)); } ErrorOr> Device::create_shader(GPU::IR::Shader const&) { dbgln("VirtGPU::Device::create_shader(): unimplemented"); return adopt_ref(*new Shader(this)); } void Device::set_sampler_config(unsigned, GPU::SamplerConfig const&) { dbgln("VirtGPU::Device::set_sampler_config(): unimplemented"); } void Device::set_light_state(unsigned, GPU::Light const&) { dbgln("VirtGPU::Device::set_light_state(): unimplemented"); } void Device::set_material_state(GPU::Face, GPU::Material const&) { dbgln("VirtGPU::Device::set_material_state(): unimplemented"); } void Device::set_stencil_configuration(GPU::Face, GPU::StencilConfiguration const&) { dbgln("VirtGPU::Device::set_stencil_configuration(): unimplemented"); } void Device::set_texture_unit_configuration(GPU::TextureUnitIndex, GPU::TextureUnitConfiguration const&) { dbgln("VirtGPU::Device::set_texture_unit_configuration(): unimplemented"); } void Device::set_clip_planes(Vector const&) { dbgln("VirtGPU::Device::set_clip_planes(): unimplemented"); } GPU::RasterPosition Device::raster_position() const { dbgln("VirtGPU::Device::raster_position(): unimplemented"); return {}; } void Device::set_raster_position(GPU::RasterPosition const&) { dbgln("VirtGPU::Device::set_raster_position(): unimplemented"); } void Device::set_raster_position(FloatVector4 const&, FloatMatrix4x4 const&, FloatMatrix4x4 const&) { dbgln("VirtGPU::Device::set_raster_position(): unimplemented"); } void Device::bind_fragment_shader(RefPtr) { dbgln("VirtGPU::Device::bind_fragment_shader(): unimplemented"); } Protocol::ObjectHandle Device::allocate_handle() { return { ++m_last_allocated_handle }; } ErrorOr Device::upload_command_buffer(Vector const& command_buffer) { VERIFY(command_buffer.size() <= NumericLimits::max()); VirGLCommandBuffer command_buffer_descriptor { .data = command_buffer.data(), .num_elems = static_cast(command_buffer.size()), }; TRY(Core::System::ioctl(m_gpu_file->fd(), VIRGL_IOCTL_SUBMIT_CMD, &command_buffer_descriptor)); return {}; } ErrorOr Device::create_virgl_resource(VirGL3DResourceSpec& spec) { TRY(Core::System::ioctl(m_gpu_file->fd(), VIRGL_IOCTL_CREATE_RESOURCE, &spec)); return Protocol::ResourceID { spec.created_resource_id }; } } extern "C" GPU::Device* serenity_gpu_create_device(Gfx::IntSize size) { auto device_or_error = VirtGPU::Device::create(size); if (device_or_error.is_error()) return nullptr; return device_or_error.release_value().leak_ptr(); }