/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include namespace VT { struct Attribute { static constexpr Color default_foreground_color = Color::named(Color::ANSIColor::DefaultForeground); static constexpr Color default_background_color = Color::named(Color::ANSIColor::DefaultBackground); void reset() { foreground_color = default_foreground_color; background_color = default_background_color; flags = Flags::NoAttributes; #ifndef KERNEL href = {}; href_id = {}; #endif } Color foreground_color { default_foreground_color }; Color background_color { default_background_color }; constexpr Color effective_background_color() const { return flags & Negative ? foreground_color : background_color; } constexpr Color effective_foreground_color() const { return flags & Negative ? background_color : foreground_color; } #ifndef KERNEL String href; String href_id; #endif enum Flags : u8 { NoAttributes = 0x00, Bold = 0x01, Italic = 0x02, Underline = 0x04, Negative = 0x08, Blink = 0x10, Touched = 0x20, }; constexpr bool is_untouched() const { return !(flags & Touched); } // TODO: it would be really nice if we had a helper for enums that // exposed bit ops for class enums... u8 flags { Flags::NoAttributes }; constexpr bool operator==(const Attribute& other) const { return foreground_color == other.foreground_color && background_color == other.background_color && flags == other.flags; } constexpr bool operator!=(const Attribute& other) const { return !(*this == other); } }; }