/* * Copyright (c) 2021, Stephan Unverwerth * Copyright (c) 2022, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include namespace SoftGPU { class Image final : public GPU::Image { public: Image(void* const ownership_token, unsigned width, unsigned height, unsigned depth, unsigned max_levels, unsigned layers); unsigned level_width(unsigned level) const { return m_mipmap_buffers[level]->width(); } unsigned level_height(unsigned level) const { return m_mipmap_buffers[level]->height(); } unsigned level_depth(unsigned level) const { return m_mipmap_buffers[level]->depth(); } unsigned num_levels() const { return m_num_levels; } unsigned num_layers() const { return m_num_layers; } bool width_is_power_of_two() const { return m_width_is_power_of_two; } bool height_is_power_of_two() const { return m_height_is_power_of_two; } bool depth_is_power_of_two() const { return m_depth_is_power_of_two; } FloatVector4 texel(unsigned layer, unsigned level, int x, int y, int z) const { return *texel_pointer(layer, level, x, y, z); } void set_texel(unsigned layer, unsigned level, int x, int y, int z, FloatVector4 const& color) { *texel_pointer(layer, level, x, y, z) = color; } virtual void write_texels(unsigned layer, unsigned level, Vector3 const& offset, Vector3 const& size, void const* data, GPU::ImageDataLayout const& layout) override; virtual void read_texels(unsigned layer, unsigned level, Vector3 const& offset, Vector3 const& size, void* data, GPU::ImageDataLayout const& layout) const override; virtual void copy_texels(GPU::Image const& source, unsigned source_layer, unsigned source_level, Vector3 const& source_offset, Vector3 const& size, unsigned destination_layer, unsigned destination_level, Vector3 const& destination_offset) override; private: FloatVector4 const* texel_pointer(unsigned layer, unsigned level, int x, int y, int z) const { return m_mipmap_buffers[layer * m_num_layers + level]->buffer_pointer(x, y, z); } FloatVector4* texel_pointer(unsigned layer, unsigned level, int x, int y, int z) { return m_mipmap_buffers[layer * m_num_layers + level]->buffer_pointer(x, y, z); } private: unsigned m_num_levels { 0 }; unsigned m_num_layers { 0 }; FixedArray>> m_mipmap_buffers; bool m_width_is_power_of_two { false }; bool m_height_is_power_of_two { false }; bool m_depth_is_power_of_two { false }; }; }