/* * Copyright (c) 2021, Stephan Unverwerth * Copyright (c) 2022, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include namespace SoftGPU { class Image final : public GPU::Image { public: Image(void const* ownership_token, GPU::PixelFormat const&, u32 width, u32 height, u32 depth, u32 max_levels, u32 layers); u32 level_width(u32 level) const { return m_mipmap_buffers[level]->width(); } u32 level_height(u32 level) const { return m_mipmap_buffers[level]->height(); } u32 level_depth(u32 level) const { return m_mipmap_buffers[level]->depth(); } u32 num_levels() const { return m_num_levels; } u32 num_layers() const { return m_num_layers; } bool width_is_power_of_two() const { return m_width_is_power_of_two; } bool height_is_power_of_two() const { return m_height_is_power_of_two; } bool depth_is_power_of_two() const { return m_depth_is_power_of_two; } FloatVector4 texel(u32 layer, u32 level, int x, int y, int z) const { return *texel_pointer(layer, level, x, y, z); } void set_texel(u32 layer, u32 level, int x, int y, int z, FloatVector4 const& color) { *texel_pointer(layer, level, x, y, z) = color; } virtual void write_texels(u32 layer, u32 level, Vector3 const& output_offset, void const* input_data, GPU::ImageDataLayout const&) override; virtual void read_texels(u32 layer, u32 level, Vector3 const& input_offset, void* output_data, GPU::ImageDataLayout const&) const override; virtual void copy_texels(GPU::Image const& source, u32 source_layer, u32 source_level, Vector3 const& source_offset, Vector3 const& size, u32 destination_layer, u32 destination_level, Vector3 const& destination_offset) override; private: GPU::ImageDataLayout image_data_layout(u32 level, Vector3 offset) const; FloatVector4 const* texel_pointer(u32 layer, u32 level, int x, int y, int z) const { return m_mipmap_buffers[layer * m_num_layers + level]->buffer_pointer(x, y, z); } FloatVector4* texel_pointer(u32 layer, u32 level, int x, int y, int z) { return m_mipmap_buffers[layer * m_num_layers + level]->buffer_pointer(x, y, z); } private: u32 m_num_levels { 0 }; u32 m_num_layers { 0 }; GPU::PixelFormat m_pixel_format; FixedArray>> m_mipmap_buffers; bool m_width_is_power_of_two { false }; bool m_height_is_power_of_two { false }; bool m_depth_is_power_of_two { false }; }; }