/* * Copyright (c) 2022, Rodrigo Tobar . * * SPDX-License-Identifier: BSD-2-Clause */ #include namespace PDF { static float slope(float x_min, float x_max, float y_min, float y_max) { return (y_max - y_min) / (x_max - x_min); } LinearInterpolation1D::LinearInterpolation1D(float x_min, float x_max, float y_min, float y_max) : m_x_min(x_min) , m_y_min(y_min) , m_slope(slope(x_min, x_max, y_min, y_max)) { } float LinearInterpolation1D::interpolate(float x) const { return m_y_min + ((x - m_x_min) * m_slope); } void LinearInterpolation1D::interpolate(Span const& x, Span y) const { for (size_t i = 0; i < x.size(); ++i) { y[i] = interpolate(x[i]); } } }