/* * Copyright (c) 2020, Hüseyin Aslıtürk * * SPDX-License-Identifier: BSD-2-Clause */ #include "CharacterMap.h" #include #include #include #include namespace Keyboard { ErrorOr CharacterMap::load_from_file(String const& map_name) { auto result = TRY(CharacterMapFile::load_from_file(map_name)); return CharacterMap(map_name, result); } CharacterMap::CharacterMap(String const& map_name, CharacterMapData const& map_data) : m_character_map_data(map_data) , m_character_map_name(map_name) { } int CharacterMap::set_system_map() { return setkeymap(m_character_map_name.characters(), m_character_map_data.map, m_character_map_data.shift_map, m_character_map_data.alt_map, m_character_map_data.altgr_map, m_character_map_data.shift_altgr_map); } ErrorOr CharacterMap::fetch_system_map() { CharacterMapData map_data; char keymap_name[50 + 1] = { 0 }; if (getkeymap(keymap_name, sizeof(keymap_name), map_data.map, map_data.shift_map, map_data.alt_map, map_data.altgr_map, map_data.shift_altgr_map) < 0) return Error::from_errno(errno); return CharacterMap { keymap_name, map_data }; } String const& CharacterMap::character_map_name() const { return m_character_map_name; } }