/* * Copyright (c) 2021, Idan Horowitz * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include namespace JS { class WeakMap final : public Object , public WeakContainer { JS_OBJECT(WeakMap, Object); public: static WeakMap* create(Realm&); virtual ~WeakMap() override = default; HashMap const& values() const { return m_values; }; HashMap& values() { return m_values; }; virtual void remove_dead_cells(Badge) override; private: explicit WeakMap(Object& prototype); void visit_edges(Visitor&) override; HashMap m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping }; }