/* * Copyright (c) 2021, Idan Horowitz * * SPDX-License-Identifier: BSD-2-Clause */ #include namespace JS { WeakMap* WeakMap::create(Realm& realm) { return realm.heap().allocate(realm, *realm.global_object().weak_map_prototype()); } WeakMap::WeakMap(Object& prototype) : Object(prototype) , WeakContainer(heap()) { } void WeakMap::remove_dead_cells(Badge) { m_values.remove_all_matching([](Cell* key, Value) { return key->state() != Cell::State::Live; }); } void WeakMap::visit_edges(Visitor& visitor) { Base::visit_edges(visitor); for (auto& entry : m_values) visitor.visit(entry.value); } }