/* * Copyright (c) 2020-2021, Andreas Kling * Copyright (c) 2020-2021, Linus Groh * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include // 2 ** 53 - 1 static constexpr double MAX_ARRAY_LIKE_INDEX = 9007199254740991.0; // Unique bit representation of negative zero (only sign bit set) static constexpr u64 NEGATIVE_ZERO_BITS = ((u64)1 << 63); namespace JS { class Value { public: enum class Type { Empty, Undefined, Null, Int32, Double, String, Object, Boolean, Symbol, Accessor, BigInt, }; enum class PreferredType { Default, String, Number, }; bool is_empty() const { return m_type == Type::Empty; } bool is_undefined() const { return m_type == Type::Undefined; } bool is_null() const { return m_type == Type::Null; } bool is_number() const { return m_type == Type::Int32 || m_type == Type::Double; } bool is_string() const { return m_type == Type::String; } bool is_object() const { return m_type == Type::Object; } bool is_boolean() const { return m_type == Type::Boolean; } bool is_symbol() const { return m_type == Type::Symbol; } bool is_accessor() const { return m_type == Type::Accessor; }; bool is_bigint() const { return m_type == Type::BigInt; }; bool is_nullish() const { return is_null() || is_undefined(); } bool is_cell() const { return is_string() || is_accessor() || is_object() || is_bigint() || is_symbol(); } ThrowCompletionOr is_array(GlobalObject&) const; bool is_function() const; bool is_constructor() const; ThrowCompletionOr is_regexp(GlobalObject&) const; bool is_nan() const { return is_number() && __builtin_isnan(as_double()); } bool is_infinity() const { return is_number() && __builtin_isinf(as_double()); } bool is_positive_infinity() const { return is_number() && __builtin_isinf_sign(as_double()) > 0; } bool is_negative_infinity() const { return is_number() && __builtin_isinf_sign(as_double()) < 0; } bool is_positive_zero() const { return is_number() && bit_cast(as_double()) == 0; } bool is_negative_zero() const { return is_number() && bit_cast(as_double()) == NEGATIVE_ZERO_BITS; } bool is_integral_number() const { return is_finite_number() && trunc(as_double()) == as_double(); } bool is_finite_number() const { if (!is_number()) return false; auto number = as_double(); return !__builtin_isnan(number) && !__builtin_isinf(number); } Value() : m_type(Type::Empty) { } explicit Value(bool value) : m_type(Type::Boolean) { m_value.as_bool = value; } explicit Value(double value) { bool is_negative_zero = bit_cast(value) == NEGATIVE_ZERO_BITS; if (value >= NumericLimits::min() && value <= NumericLimits::max() && trunc(value) == value && !is_negative_zero) { m_type = Type::Int32; m_value.as_i32 = static_cast(value); } else { m_type = Type::Double; m_value.as_double = value; } } explicit Value(unsigned long value) { if (value > NumericLimits::max()) { m_value.as_double = static_cast(value); m_type = Type::Double; } else { m_value.as_i32 = static_cast(value); m_type = Type::Int32; } } explicit Value(unsigned value) { if (value > NumericLimits::max()) { m_value.as_double = static_cast(value); m_type = Type::Double; } else { m_value.as_i32 = static_cast(value); m_type = Type::Int32; } } explicit Value(i32 value) : m_type(Type::Int32) { m_value.as_i32 = value; } Value(const Object* object) : m_type(object ? Type::Object : Type::Null) { m_value.as_object = const_cast(object); } Value(const PrimitiveString* string) : m_type(Type::String) { m_value.as_string = const_cast(string); } Value(const Symbol* symbol) : m_type(Type::Symbol) { m_value.as_symbol = const_cast(symbol); } Value(const Accessor* accessor) : m_type(Type::Accessor) { m_value.as_accessor = const_cast(accessor); } Value(const BigInt* bigint) : m_type(Type::BigInt) { m_value.as_bigint = const_cast(bigint); } explicit Value(Type type) : m_type(type) { } Type type() const { return m_type; } double as_double() const { VERIFY(is_number()); if (m_type == Type::Int32) return m_value.as_i32; return m_value.as_double; } bool as_bool() const { VERIFY(type() == Type::Boolean); return m_value.as_bool; } Object& as_object() { VERIFY(type() == Type::Object); return *m_value.as_object; } const Object& as_object() const { VERIFY(type() == Type::Object); return *m_value.as_object; } PrimitiveString& as_string() { VERIFY(is_string()); return *m_value.as_string; } const PrimitiveString& as_string() const { VERIFY(is_string()); return *m_value.as_string; } Symbol& as_symbol() { VERIFY(is_symbol()); return *m_value.as_symbol; } const Symbol& as_symbol() const { VERIFY(is_symbol()); return *m_value.as_symbol; } Cell& as_cell() { VERIFY(is_cell()); return *m_value.as_cell; } Accessor& as_accessor() { VERIFY(is_accessor()); return *m_value.as_accessor; } BigInt& as_bigint() { VERIFY(is_bigint()); return *m_value.as_bigint; } Array& as_array(); FunctionObject& as_function(); FunctionObject const& as_function() const; i32 as_i32() const; u32 as_u32() const; u64 encoded() const { return m_value.encoded; } String to_string(GlobalObject&, bool legacy_null_to_empty_string = false) const; Utf16String to_utf16_string(GlobalObject&) const; PrimitiveString* to_primitive_string(GlobalObject&); Value to_primitive(GlobalObject&, PreferredType preferred_type = PreferredType::Default) const; Object* to_object(GlobalObject&) const; Value to_numeric(GlobalObject&) const; Value to_number(GlobalObject&) const; BigInt* to_bigint(GlobalObject&) const; i64 to_bigint_int64(GlobalObject&) const; u64 to_bigint_uint64(GlobalObject&) const; double to_double(GlobalObject&) const; StringOrSymbol to_property_key(GlobalObject&) const; i32 to_i32(GlobalObject& global_object) const { if (m_type == Type::Int32) return m_value.as_i32; return to_i32_slow_case(global_object); } u32 to_u32(GlobalObject&) const; i16 to_i16(GlobalObject&) const; u16 to_u16(GlobalObject&) const; i8 to_i8(GlobalObject&) const; u8 to_u8(GlobalObject&) const; u8 to_u8_clamp(GlobalObject&) const; size_t to_length(GlobalObject&) const; size_t to_index(GlobalObject&) const; double to_integer_or_infinity(GlobalObject&) const; bool to_boolean() const; Value get(GlobalObject&, PropertyName const&) const; ThrowCompletionOr get_method(GlobalObject&, PropertyName const&) const; String to_string_without_side_effects() const; Value value_or(Value fallback) const { if (is_empty()) return fallback; return *this; } String typeof() const; bool operator==(Value const&) const; template [[nodiscard]] ALWAYS_INLINE ThrowCompletionOr invoke(GlobalObject& global_object, PropertyName const& property_name, Args... args); private: Type m_type { Type::Empty }; [[nodiscard]] ThrowCompletionOr invoke_internal(GlobalObject& global_object, PropertyName const&, Optional arguments); i32 to_i32_slow_case(GlobalObject&) const; union { bool as_bool; i32 as_i32; double as_double; PrimitiveString* as_string; Symbol* as_symbol; Object* as_object; Cell* as_cell; Accessor* as_accessor; BigInt* as_bigint; u64 encoded; } m_value { .encoded = 0 }; }; inline Value js_undefined() { return Value(Value::Type::Undefined); } inline Value js_null() { return Value(Value::Type::Null); } inline Value js_nan() { return Value(NAN); } inline Value js_infinity() { return Value(INFINITY); } inline Value js_negative_infinity() { return Value(-INFINITY); } inline void Cell::Visitor::visit(Value value) { if (value.is_cell()) visit_impl(value.as_cell()); } Value greater_than(GlobalObject&, Value lhs, Value rhs); Value greater_than_equals(GlobalObject&, Value lhs, Value rhs); Value less_than(GlobalObject&, Value lhs, Value rhs); Value less_than_equals(GlobalObject&, Value lhs, Value rhs); Value bitwise_and(GlobalObject&, Value lhs, Value rhs); Value bitwise_or(GlobalObject&, Value lhs, Value rhs); Value bitwise_xor(GlobalObject&, Value lhs, Value rhs); Value bitwise_not(GlobalObject&, Value); Value unary_plus(GlobalObject&, Value); Value unary_minus(GlobalObject&, Value); Value left_shift(GlobalObject&, Value lhs, Value rhs); Value right_shift(GlobalObject&, Value lhs, Value rhs); Value unsigned_right_shift(GlobalObject&, Value lhs, Value rhs); Value add(GlobalObject&, Value lhs, Value rhs); Value sub(GlobalObject&, Value lhs, Value rhs); Value mul(GlobalObject&, Value lhs, Value rhs); Value div(GlobalObject&, Value lhs, Value rhs); Value mod(GlobalObject&, Value lhs, Value rhs); Value exp(GlobalObject&, Value lhs, Value rhs); Value in(GlobalObject&, Value lhs, Value rhs); Value instance_of(GlobalObject&, Value lhs, Value rhs); Value ordinary_has_instance(GlobalObject&, Value lhs, Value rhs); bool is_loosely_equal(GlobalObject&, Value lhs, Value rhs); bool is_strictly_equal(Value lhs, Value rhs); bool same_value(Value lhs, Value rhs); bool same_value_zero(Value lhs, Value rhs); bool same_value_non_numeric(Value lhs, Value rhs); TriState is_less_than(GlobalObject&, bool left_first, Value lhs, Value rhs); inline bool Value::operator==(Value const& value) const { return same_value(*this, value); } struct ValueTraits : public Traits { static unsigned hash(Value value) { VERIFY(!value.is_empty()); if (value.is_string()) return value.as_string().string().hash(); if (value.is_bigint()) return value.as_bigint().big_integer().hash(); if (value.is_negative_zero()) value = Value(0); return u64_hash(value.encoded()); // FIXME: Is this the best way to hash pointers, doubles & ints? } static bool equals(const Value a, const Value b) { return same_value_zero(a, b); } }; } namespace AK { template<> struct Formatter : Formatter { void format(FormatBuilder& builder, const JS::Value& value) { Formatter::format(builder, value.is_empty() ? "" : value.to_string_without_side_effects()); } }; }