/* * Copyright (c) 2020-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include namespace JS { struct PropertyMetadata { size_t offset { 0 }; PropertyAttributes attributes { 0 }; }; struct TransitionKey { StringOrSymbol property_name; PropertyAttributes attributes { 0 }; bool operator==(const TransitionKey& other) const { return property_name == other.property_name && attributes == other.attributes; } }; class Shape final : public Cell , public Weakable { public: virtual ~Shape() override; enum class TransitionType { Invalid, Put, Configure, Prototype, }; enum class ShapeWithoutGlobalObjectTag { Tag }; explicit Shape(ShapeWithoutGlobalObjectTag); explicit Shape(Object& global_object); Shape(Shape& previous_shape, const StringOrSymbol& property_name, PropertyAttributes attributes, TransitionType); Shape(Shape& previous_shape, Object* new_prototype); Shape* create_put_transition(const StringOrSymbol&, PropertyAttributes attributes); Shape* create_configure_transition(const StringOrSymbol&, PropertyAttributes attributes); Shape* create_prototype_transition(Object* new_prototype); void add_property_without_transition(const StringOrSymbol&, PropertyAttributes); void add_property_without_transition(PropertyKey const&, PropertyAttributes); bool is_unique() const { return m_unique; } Shape* create_unique_clone() const; GlobalObject* global_object() const; Object* prototype() { return m_prototype; } const Object* prototype() const { return m_prototype; } Optional lookup(const StringOrSymbol&) const; const HashMap& property_table() const; size_t property_count() const; struct Property { StringOrSymbol key; PropertyMetadata value; }; Vector property_table_ordered() const; void set_prototype_without_transition(Object* new_prototype) { m_prototype = new_prototype; } void remove_property_from_unique_shape(const StringOrSymbol&, size_t offset); void add_property_to_unique_shape(const StringOrSymbol&, PropertyAttributes attributes); void reconfigure_property_in_unique_shape(const StringOrSymbol& property_name, PropertyAttributes attributes); private: virtual const char* class_name() const override { return "Shape"; } virtual void visit_edges(Visitor&) override; #ifdef JS_TRACK_ZOMBIE_CELLS virtual void did_become_zombie() override; #endif Shape* get_or_prune_cached_forward_transition(TransitionKey const&); Shape* get_or_prune_cached_prototype_transition(Object* prototype); void ensure_property_table() const; PropertyAttributes m_attributes { 0 }; TransitionType m_transition_type : 6 { TransitionType::Invalid }; bool m_unique : 1 { false }; Object* m_global_object { nullptr }; mutable OwnPtr> m_property_table; HashMap> m_forward_transitions; HashMap> m_prototype_transitions; Shape* m_previous { nullptr }; StringOrSymbol m_property_name; Object* m_prototype { nullptr }; size_t m_property_count { 0 }; }; } template<> struct AK::Traits : public GenericTraits { static unsigned hash(const JS::TransitionKey& key) { return pair_int_hash(key.attributes.bits(), Traits::hash(key.property_name)); } };