/* * Copyright (c) 2021, Linus Groh * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include namespace JS { // 3.2 The ShadowRealm Constructor, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm-constructor ShadowRealmConstructor::ShadowRealmConstructor(GlobalObject& global_object) : NativeFunction(vm().names.ShadowRealm.as_string(), *global_object.function_prototype()) { } void ShadowRealmConstructor::initialize(GlobalObject& global_object) { auto& vm = this->vm(); NativeFunction::initialize(global_object); // 3.3.1 ShadowRealm.prototype, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm.prototype define_direct_property(vm.names.prototype, global_object.shadow_realm_prototype(), 0); define_direct_property(vm.names.length, Value(0), Attribute::Configurable); } // 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm ThrowCompletionOr ShadowRealmConstructor::call() { auto& vm = this->vm(); // 1. If NewTarget is undefined, throw a TypeError exception. return vm.throw_completion(global_object(), ErrorType::ConstructorWithoutNew, vm.names.ShadowRealm); } // 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm ThrowCompletionOr ShadowRealmConstructor::construct(FunctionObject& new_target) { auto& vm = this->vm(); auto& global_object = this->global_object(); // 3. Let realmRec be CreateRealm(). auto* realm = Realm::create(vm); // 5. Let context be a new execution context. auto context = ExecutionContext { vm.heap() }; // 6. Set the Function of context to null. context.function = nullptr; // 7. Set the Realm of context to realmRec. context.realm = realm; // 8. Set the ScriptOrModule of context to null. // FIXME: Our execution context struct currently does not track this item. // 2. Let O be ? OrdinaryCreateFromConstructor(NewTarget, "%ShadowRealm.prototype%", « [[ShadowRealm]], [[ExecutionContext]] »). // 4. Set O.[[ShadowRealm]] to realmRec. // 9. Set O.[[ExecutionContext]] to context. auto* object = TRY(ordinary_create_from_constructor(global_object, new_target, &GlobalObject::shadow_realm_prototype, *realm, move(context))); // 10. Perform ? SetRealmGlobalObject(realmRec, undefined, undefined). auto* new_global_object = vm.heap().allocate_without_global_object(); new_global_object->initialize_global_object(); realm->set_global_object(*new_global_object, nullptr); // TODO: I don't think we should have these exactly like this, that doesn't work well with how // we create global objects. Still, it should be possible to make a ShadowRealm with a // non-LibJS GlobalObject somehow. // 11. Perform ? SetDefaultGlobalBindings(O.[[ShadowRealm]]). // 12. Perform ? HostInitializeShadowRealm(O.[[ShadowRealm]]). // 13. Return O. return object; } }