/* * Copyright (c) 2021-2022, Linus Groh * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include namespace JS { // 3.2 The ShadowRealm Constructor, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm-constructor ShadowRealmConstructor::ShadowRealmConstructor(Realm& realm) : NativeFunction(realm.vm().names.ShadowRealm.as_string(), *realm.intrinsics().function_prototype()) { } ThrowCompletionOr ShadowRealmConstructor::initialize(Realm& realm) { auto& vm = this->vm(); MUST_OR_THROW_OOM(NativeFunction::initialize(realm)); // 3.3.1 ShadowRealm.prototype, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm.prototype define_direct_property(vm.names.prototype, realm.intrinsics().shadow_realm_prototype(), 0); define_direct_property(vm.names.length, Value(0), Attribute::Configurable); return {}; } // 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm ThrowCompletionOr ShadowRealmConstructor::call() { auto& vm = this->vm(); // 1. If NewTarget is undefined, throw a TypeError exception. return vm.throw_completion(ErrorType::ConstructorWithoutNew, vm.names.ShadowRealm); } // 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm ThrowCompletionOr> ShadowRealmConstructor::construct(FunctionObject& new_target) { auto& vm = this->vm(); // 3. Let realmRec be CreateRealm(). auto realm = MUST_OR_THROW_OOM(Realm::create(vm)); // 5. Let context be a new execution context. auto context = ExecutionContext { vm.heap() }; // 6. Set the Function of context to null. context.function = nullptr; // 7. Set the Realm of context to realmRec. context.realm = realm; // 8. Set the ScriptOrModule of context to null. // Note: This is already the default value. // 2. Let O be ? OrdinaryCreateFromConstructor(NewTarget, "%ShadowRealm.prototype%", « [[ShadowRealm]], [[ExecutionContext]] »). // 4. Set O.[[ShadowRealm]] to realmRec. // 9. Set O.[[ExecutionContext]] to context. auto object = TRY(ordinary_create_from_constructor(vm, new_target, &Intrinsics::shadow_realm_prototype, *realm, move(context))); // 10. Perform ? SetRealmGlobalObject(realmRec, undefined, undefined). realm->set_global_object(nullptr, nullptr); // 11. Perform ? SetDefaultGlobalBindings(O.[[ShadowRealm]]). auto& global_object = set_default_global_bindings(object->shadow_realm()); // FIXME: 12. Perform ? HostInitializeShadowRealm(O.[[ShadowRealm]]). MUST_OR_THROW_OOM(global_object.initialize(object->shadow_realm())); // 13. Return O. return object; } }