/* * Copyright (c) 2021-2022, Linus Groh * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include namespace JS { // 9.3.1 CreateRealm ( ), https://tc39.es/ecma262/#sec-createrealm Realm* Realm::create(VM& vm) { return vm.heap().allocate_without_global_object(); } // 9.3.3 SetRealmGlobalObject ( realmRec, globalObj, thisValue ), https://tc39.es/ecma262/#sec-setrealmglobalobject void Realm::set_global_object(GlobalObject& global_object, Object* this_value) { // NOTE: Step 1 is not supported, the global object must be allocated elsewhere. // 2. Assert: Type(globalObj) is Object. // Non-standard global_object.set_associated_realm({}, *this); // 3. If thisValue is undefined, set thisValue to globalObj. if (!this_value) this_value = &global_object; // 4. Set realmRec.[[GlobalObject]] to globalObj. m_global_object = &global_object; // 5. Let newGlobalEnv be NewGlobalEnvironment(globalObj, thisValue). // 6. Set realmRec.[[GlobalEnv]] to newGlobalEnv. m_global_environment = global_object.heap().allocate_without_global_object(global_object, *this_value); // 7. Return unused. } void Realm::visit_edges(Visitor& visitor) { visitor.visit(m_global_object); visitor.visit(m_global_environment); } }