/* * Copyright (c) 2021, Linus Groh * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include namespace JS { class PromiseReactionJob final : public NativeFunction { JS_OBJECT(PromiseReactionJob, NativeFunction); public: static PromiseReactionJob* create(GlobalObject&, PromiseReaction&, Value argument); explicit PromiseReactionJob(PromiseReaction&, Value argument, Object& prototype); virtual ~PromiseReactionJob() override = default; virtual Value call() override; private: virtual void visit_edges(Visitor&) override; PromiseReaction& m_reaction; Value m_argument; }; class PromiseResolveThenableJob final : public NativeFunction { JS_OBJECT(PromiseReactionJob, NativeFunction); public: static PromiseResolveThenableJob* create(GlobalObject&, Promise&, Value thenable, JobCallback then); explicit PromiseResolveThenableJob(Promise&, Value thenable, JobCallback then, Object& prototype); virtual ~PromiseResolveThenableJob() override = default; virtual Value call() override; private: virtual void visit_edges(Visitor&) override; Promise& m_promise_to_resolve; Value m_thenable; JobCallback m_then; }; }