/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include namespace JS { NumberObject* NumberObject::create(Realm& realm, double value) { return realm.heap().allocate(realm, value, *realm.global_object().number_prototype()); } NumberObject::NumberObject(double value, Object& prototype) : Object(prototype) , m_value(value) { } }