/* * Copyright (c) 2020, Linus Groh * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace JS { class FunctionConstructor final : public NativeFunction { JS_OBJECT(FunctionConstructor, NativeFunction); public: static ThrowCompletionOr create_dynamic_function(GlobalObject& global_object, FunctionObject& constructor, FunctionObject* new_target, FunctionKind kind, MarkedVector const& args); explicit FunctionConstructor(Realm&); virtual void initialize(Realm&) override; virtual ~FunctionConstructor() override = default; virtual ThrowCompletionOr call() override; virtual ThrowCompletionOr construct(FunctionObject& new_target) override; private: virtual bool has_constructor() const override { return true; } }; }