/* * Copyright (c) 2020-2022, Linus Groh * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace JS { class ErrorConstructor final : public NativeFunction { JS_OBJECT(ErrorConstructor, NativeFunction); public: virtual ThrowCompletionOr initialize(Realm&) override; virtual ~ErrorConstructor() override = default; virtual ThrowCompletionOr call() override; virtual ThrowCompletionOr> construct(FunctionObject& new_target) override; private: explicit ErrorConstructor(Realm&); virtual bool has_constructor() const override { return true; } }; #define DECLARE_NATIVE_ERROR_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName) \ class ConstructorName final : public NativeFunction { \ JS_OBJECT(ConstructorName, NativeFunction); \ \ public: \ virtual ThrowCompletionOr initialize(Realm&) override; \ virtual ~ConstructorName() override; \ virtual ThrowCompletionOr call() override; \ virtual ThrowCompletionOr> construct(FunctionObject& new_target) override; \ \ private: \ explicit ConstructorName(Realm&); \ \ virtual bool has_constructor() const override \ { \ return true; \ } \ }; #define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \ DECLARE_NATIVE_ERROR_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName) JS_ENUMERATE_NATIVE_ERRORS #undef __JS_ENUMERATE }