/* * Copyright (c) 2020-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include namespace JS { // 10.2 ECMAScript Function Objects, https://tc39.es/ecma262/#sec-ecmascript-function-objects class ECMAScriptFunctionObject final : public FunctionObject { JS_OBJECT(ECMAScriptFunctionObject, FunctionObject); public: enum class ConstructorKind : u8 { Base, Derived, }; enum class ThisMode : u8 { Lexical, Strict, Global, }; static ECMAScriptFunctionObject* create(GlobalObject&, FlyString name, Statement const& ecmascript_code, Vector parameters, i32 m_function_length, Environment* parent_scope, FunctionKind, bool is_strict, bool is_arrow_function = false); ECMAScriptFunctionObject(FlyString name, Statement const& ecmascript_code, Vector parameters, i32 m_function_length, Environment* parent_scope, Object& prototype, FunctionKind, bool is_strict, bool is_arrow_function = false); virtual void initialize(GlobalObject&) override; virtual ~ECMAScriptFunctionObject(); Statement const& ecmascript_code() const { return m_ecmascript_code; } Vector const& formal_parameters() const { return m_formal_parameters; }; virtual Value call() override; virtual Value construct(FunctionObject& new_target) override; virtual const FlyString& name() const override { return m_name; }; void set_name(const FlyString& name); void set_is_class_constructor() { m_is_class_constructor = true; }; auto& bytecode_executable() const { return m_bytecode_executable; } Environment* environment() { return m_environment; } virtual Realm* realm() const override { return m_realm; } ConstructorKind constructor_kind() const { return m_constructor_kind; }; void set_constructor_kind(ConstructorKind constructor_kind) { m_constructor_kind = constructor_kind; } ThisMode this_mode() const { return m_this_mode; } Object* home_object() const { return m_home_object; } void set_home_object(Object* home_object) { m_home_object = home_object; } struct InstanceField { StringOrSymbol name; ECMAScriptFunctionObject* initializer { nullptr }; void define_field(VM& vm, Object& receiver) const; }; Vector const& fields() const { return m_fields; } void add_field(StringOrSymbol property_key, ECMAScriptFunctionObject* initializer) { m_fields.empend(property_key, initializer); } // This is for IsSimpleParameterList (static semantics) bool has_simple_parameter_list() const { return m_has_simple_parameter_list; } virtual bool has_constructor() const override { return true; } protected: virtual bool is_strict_mode() const final { return m_strict; } private: virtual bool is_ecmascript_function_object() const override { return true; } virtual FunctionEnvironment* create_environment(FunctionObject&) override; virtual void visit_edges(Visitor&) override; Value execute_function_body(); // Internal Slots of ECMAScript Function Objects, https://tc39.es/ecma262/#table-internal-slots-of-ecmascript-function-objects Environment* m_environment { nullptr }; // [[Environment]] Vector const m_formal_parameters; // [[FormalParameters]] NonnullRefPtr m_ecmascript_code; // [[ECMAScriptCode]] ConstructorKind m_constructor_kind { ConstructorKind::Base }; // [[ConstructorKind]] Realm* m_realm { nullptr }; // [[Realm]] ThisMode m_this_mode { ThisMode::Global }; // [[ThisMode]] bool m_strict { false }; // [[Strict]] Object* m_home_object { nullptr }; // [[HomeObject]] Vector m_fields; // [[Fields]] bool m_is_class_constructor { false }; // [[IsClassConstructor]] FlyString m_name; Optional m_bytecode_executable; i32 m_function_length { 0 }; FunctionKind m_kind { FunctionKind::Regular }; bool m_is_arrow_function { false }; bool m_has_simple_parameter_list { false }; }; }