/* * Copyright (c) 2020, Jack Karamanian * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace JS { class BoundFunction final : public FunctionObject { JS_OBJECT(BoundFunction, FunctionObject); public: static ThrowCompletionOr> create(Realm&, FunctionObject& target_function, Value bound_this, Vector bound_arguments); virtual ~BoundFunction() override = default; virtual ThrowCompletionOr internal_call(Value this_argument, MarkedVector arguments_list) override; virtual ThrowCompletionOr> internal_construct(MarkedVector arguments_list, FunctionObject& new_target) override; virtual FlyString const& name() const override { return m_name; } virtual bool is_strict_mode() const override { return m_bound_target_function->is_strict_mode(); } virtual bool has_constructor() const override { return m_bound_target_function->has_constructor(); } FunctionObject& bound_target_function() const { return *m_bound_target_function; } Value bound_this() const { return m_bound_this; } Vector const& bound_arguments() const { return m_bound_arguments; } private: BoundFunction(Realm&, FunctionObject& target_function, Value bound_this, Vector bound_arguments, Object* prototype); virtual void visit_edges(Visitor&) override; FunctionObject* m_bound_target_function { nullptr }; // [[BoundTargetFunction]] Value m_bound_this; // [[BoundThis]] Vector m_bound_arguments; // [[BoundArguments]] FlyString m_name; }; }