/* * Copyright (c) 2020-2021, Linus Groh * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include namespace JS { ArrayBuffer* ArrayBuffer::create(GlobalObject& global_object, size_t byte_length) { auto buffer = ByteBuffer::create_zeroed(byte_length); if (!buffer.has_value()) { global_object.vm().throw_exception(global_object, ErrorType::NotEnoughMemoryToAllocate, byte_length); return nullptr; } return global_object.heap().allocate(global_object, buffer.release_value(), *global_object.array_buffer_prototype()); } ArrayBuffer* ArrayBuffer::create(GlobalObject& global_object, ByteBuffer buffer) { return global_object.heap().allocate(global_object, move(buffer), *global_object.array_buffer_prototype()); } ArrayBuffer* ArrayBuffer::create(GlobalObject& global_object, ByteBuffer* buffer) { return global_object.heap().allocate(global_object, buffer, *global_object.array_buffer_prototype()); } ArrayBuffer::ArrayBuffer(ByteBuffer buffer, Object& prototype) : Object(prototype) , m_buffer(move(buffer)) , m_detach_key(js_undefined()) { } ArrayBuffer::ArrayBuffer(ByteBuffer* buffer, Object& prototype) : Object(prototype) , m_buffer(buffer) , m_detach_key(js_undefined()) { } ArrayBuffer::~ArrayBuffer() { } void ArrayBuffer::visit_edges(Cell::Visitor& visitor) { Base::visit_edges(visitor); visitor.visit(m_detach_key); } // 25.1.2.1 AllocateArrayBuffer ( constructor, byteLength ), https://tc39.es/ecma262/#sec-allocatearraybuffer ThrowCompletionOr allocate_array_buffer(GlobalObject& global_object, FunctionObject& constructor, size_t byte_length) { // 1. Let obj be ? OrdinaryCreateFromConstructor(constructor, "%ArrayBuffer.prototype%", « [[ArrayBufferData]], [[ArrayBufferByteLength]], [[ArrayBufferDetachKey]] »). auto* obj = TRY(ordinary_create_from_constructor(global_object, constructor, &GlobalObject::array_buffer_prototype, nullptr)); // 2. Let block be ? CreateByteDataBlock(byteLength). auto block = ByteBuffer::create_zeroed(byte_length); if (!block.has_value()) return global_object.vm().throw_completion(global_object, ErrorType::NotEnoughMemoryToAllocate, byte_length); // 3. Set obj.[[ArrayBufferData]] to block. obj->set_buffer(move(*block)); // 4. Set obj.[[ArrayBufferByteLength]] to byteLength. // 5. Return obj. return obj; } }