/* * Copyright (c) 2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include namespace JS { class ArgumentsObject final : public Object { JS_OBJECT(ArgumentsObject, Object); public: virtual void initialize(Realm&) override; virtual ~ArgumentsObject() override = default; Environment& environment() { return m_environment; } virtual ThrowCompletionOr> internal_get_own_property(PropertyKey const&) const override; virtual ThrowCompletionOr internal_define_own_property(PropertyKey const&, PropertyDescriptor const&) override; virtual ThrowCompletionOr internal_get(PropertyKey const&, Value receiver) const override; virtual ThrowCompletionOr internal_set(PropertyKey const&, Value value, Value receiver) override; virtual ThrowCompletionOr internal_delete(PropertyKey const&) override; // [[ParameterMap]] Object& parameter_map() { return *m_parameter_map; } private: ArgumentsObject(Realm&, Environment&); virtual void visit_edges(Cell::Visitor&) override; Environment& m_environment; Object* m_parameter_map { nullptr }; }; }