/* * Copyright (c) 2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include namespace JS::Bytecode { static Interpreter* s_current; bool g_dump_bytecode = false; Interpreter* Interpreter::current() { return s_current; } Interpreter::Interpreter(GlobalObject& global_object, Realm& realm) : m_vm(global_object.vm()) , m_global_object(global_object) , m_realm(realm) { VERIFY(!s_current); s_current = this; } Interpreter::~Interpreter() { VERIFY(s_current == this); s_current = nullptr; } Value Interpreter::run(Executable const& executable, BasicBlock const* entry_point) { dbgln_if(JS_BYTECODE_DEBUG, "Bytecode::Interpreter will run unit {:p}", &executable); TemporaryChange restore_executable { m_current_executable, &executable }; vm().set_last_value(Badge {}, {}); ExecutionContext execution_context(vm().heap()); if (vm().execution_context_stack().is_empty()) { execution_context.this_value = &global_object(); static FlyString global_execution_context_name = "(*BC* global execution context)"; execution_context.function_name = global_execution_context_name; execution_context.lexical_environment = &m_realm.global_environment(); execution_context.variable_environment = &m_realm.global_environment(); execution_context.realm = &m_realm; // FIXME: How do we know if we're in strict mode? Maybe the Bytecode::Block should know this? // execution_context.is_strict_mode = ???; vm().push_execution_context(execution_context, global_object()); VERIFY(!vm().exception()); } auto block = entry_point ?: &executable.basic_blocks.first(); if (m_manually_entered_frames) { VERIFY(registers().size() >= executable.number_of_registers); } else { m_register_windows.append(make()); registers().resize(executable.number_of_registers); registers()[Register::global_object_index] = Value(&global_object()); } for (;;) { Bytecode::InstructionStreamIterator pc(block->instruction_stream()); bool will_jump = false; bool will_return = false; while (!pc.at_end()) { auto& instruction = *pc; instruction.execute(*this); if (vm().exception()) { m_saved_exception = {}; if (m_unwind_contexts.is_empty()) break; auto& unwind_context = m_unwind_contexts.last(); if (unwind_context.handler) { block = unwind_context.handler; unwind_context.handler = nullptr; accumulator() = vm().exception()->value(); vm().clear_exception(); will_jump = true; } else if (unwind_context.finalizer) { block = unwind_context.finalizer; m_unwind_contexts.take_last(); will_jump = true; m_saved_exception = Handle::create(vm().exception()); vm().clear_exception(); } } if (m_pending_jump.has_value()) { block = m_pending_jump.release_value(); will_jump = true; break; } if (!m_return_value.is_empty()) { will_return = true; break; } ++pc; } if (will_return) break; if (pc.at_end() && !will_jump) break; if (vm().exception()) break; } dbgln_if(JS_BYTECODE_DEBUG, "Bytecode::Interpreter did run unit {:p}", &executable); if constexpr (JS_BYTECODE_DEBUG) { for (size_t i = 0; i < registers().size(); ++i) { String value_string; if (registers()[i].is_empty()) value_string = "(empty)"; else value_string = registers()[i].to_string_without_side_effects(); dbgln("[{:3}] {}", i, value_string); } } vm().set_last_value(Badge {}, accumulator()); if (!m_manually_entered_frames) m_register_windows.take_last(); auto return_value = m_return_value.value_or(js_undefined()); m_return_value = {}; // NOTE: The return value from a called function is put into $0 in the caller context. if (!m_register_windows.is_empty()) m_register_windows.last()[0] = return_value; if (vm().execution_context_stack().size() == 1) vm().pop_execution_context(); vm().finish_execution_generation(); return return_value; } void Interpreter::enter_unwind_context(Optional