/* * Copyright (c) 2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include namespace JS::Bytecode { static Interpreter* s_current; bool g_dump_bytecode = false; Interpreter* Interpreter::current() { return s_current; } Interpreter::Interpreter(GlobalObject& global_object, Realm& realm) : m_vm(global_object.vm()) , m_global_object(global_object) , m_realm(realm) { VERIFY(!s_current); s_current = this; } Interpreter::~Interpreter() { VERIFY(s_current == this); s_current = nullptr; } Interpreter::ValueAndFrame Interpreter::run_and_return_frame(Executable const& executable, BasicBlock const* entry_point, RegisterWindow* in_frame) { dbgln_if(JS_BYTECODE_DEBUG, "Bytecode::Interpreter will run unit {:p}", &executable); TemporaryChange restore_executable { m_current_executable, &executable }; VERIFY(m_saved_exception.is_null()); bool pushed_execution_context = false; ExecutionContext execution_context(vm().heap()); if (vm().execution_context_stack().is_empty() || !vm().running_execution_context().lexical_environment) { // The "normal" interpreter pushes an execution context without environment so in that case we also want to push one. execution_context.this_value = &global_object(); static FlyString global_execution_context_name = "(*BC* global execution context)"; execution_context.function_name = global_execution_context_name; execution_context.lexical_environment = &m_realm.global_environment(); execution_context.variable_environment = &m_realm.global_environment(); execution_context.realm = &m_realm; execution_context.is_strict_mode = executable.is_strict_mode; vm().push_execution_context(execution_context); pushed_execution_context = true; } auto block = entry_point ?: &executable.basic_blocks.first(); if (in_frame) m_register_windows.append(in_frame); else m_register_windows.append(make(MarkedVector(vm().heap()), MarkedVector(vm().heap()), MarkedVector(vm().heap()))); registers().resize(executable.number_of_registers); registers()[Register::global_object_index] = Value(&global_object()); for (;;) { Bytecode::InstructionStreamIterator pc(block->instruction_stream()); bool will_jump = false; bool will_return = false; while (!pc.at_end()) { auto& instruction = *pc; auto ran_or_error = instruction.execute(*this); if (ran_or_error.is_error()) { auto exception_value = *ran_or_error.throw_completion().value(); m_saved_exception = make_handle(exception_value); if (m_unwind_contexts.is_empty()) break; auto& unwind_context = m_unwind_contexts.last(); if (unwind_context.executable != m_current_executable) break; if (unwind_context.handler) { block = unwind_context.handler; unwind_context.handler = nullptr; // If there's no finalizer, there's nowhere for the handler block to unwind to, so the unwind context is no longer needed. if (!unwind_context.finalizer) m_unwind_contexts.take_last(); accumulator() = exception_value; m_saved_exception = {}; will_jump = true; break; } if (unwind_context.finalizer) { block = unwind_context.finalizer; m_unwind_contexts.take_last(); will_jump = true; break; } // An unwind context with no handler or finalizer? We have nowhere to jump, and continuing on will make us crash on the next `Call` to a non-native function if there's an exception! So let's crash here instead. // If you run into this, you probably forgot to remove the current unwind_context somewhere. VERIFY_NOT_REACHED(); } if (m_pending_jump.has_value()) { block = m_pending_jump.release_value(); will_jump = true; break; } if (!m_return_value.is_empty()) { will_return = true; break; } ++pc; } if (will_return) break; if (pc.at_end() && !will_jump) break; if (!m_saved_exception.is_null()) break; } dbgln_if(JS_BYTECODE_DEBUG, "Bytecode::Interpreter did run unit {:p}", &executable); if constexpr (JS_BYTECODE_DEBUG) { for (size_t i = 0; i < registers().size(); ++i) { String value_string; if (registers()[i].is_empty()) value_string = "(empty)"; else value_string = registers()[i].to_string_without_side_effects(); dbgln("[{:3}] {}", i, value_string); } } auto frame = m_register_windows.take_last(); auto return_value = m_return_value.value_or(js_undefined()); m_return_value = {}; // NOTE: The return value from a called function is put into $0 in the caller context. if (!m_register_windows.is_empty()) window().registers[0] = return_value; // At this point we may have already run any queued promise jobs via on_call_stack_emptied, // in which case this is a no-op. vm().run_queued_promise_jobs(); if (pushed_execution_context) { VERIFY(&vm().running_execution_context() == &execution_context); vm().pop_execution_context(); } vm().finish_execution_generation(); if (!m_saved_exception.is_null()) { Value thrown_value = m_saved_exception.value(); m_saved_exception = {}; if (auto* register_window = frame.get_pointer>()) return { throw_completion(thrown_value), move(*register_window) }; return { throw_completion(thrown_value), nullptr }; } if (auto register_window = frame.get_pointer>()) return { return_value, move(*register_window) }; return { return_value, nullptr }; } void Interpreter::enter_unwind_context(Optional