/* * Copyright (c) 2020-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include namespace ImageDecoderClient { Client::Client(NonnullOwnPtr socket) : IPC::ConnectionToServer(*this, move(socket)) { } void Client::die() { if (on_death) on_death(); } Optional Client::decode_image(ReadonlyBytes encoded_data) { if (encoded_data.is_empty()) return {}; auto encoded_buffer_or_error = Core::AnonymousBuffer::create_with_size(encoded_data.size()); if (encoded_buffer_or_error.is_error()) { dbgln("Could not allocate encoded buffer"); return {}; } auto encoded_buffer = encoded_buffer_or_error.release_value(); memcpy(encoded_buffer.data(), encoded_data.data(), encoded_data.size()); auto response_or_error = try_decode_image(move(encoded_buffer)); if (response_or_error.is_error()) { dbgln("ImageDecoder died heroically"); return {}; } auto& response = response_or_error.value(); if (response.bitmaps().is_empty()) return {}; DecodedImage image; image.is_animated = response.is_animated(); image.loop_count = response.loop_count(); image.frames.resize(response.bitmaps().size()); for (size_t i = 0; i < image.frames.size(); ++i) { auto& frame = image.frames[i]; frame.bitmap = response.bitmaps()[i].bitmap(); frame.duration = response.durations()[i]; } return image; } }