/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace AK { class BufferStream; } namespace IPC { class Message; struct MessageBuffer; class Stub { public: virtual ~Stub(); virtual u32 magic() const = 0; virtual String name() const = 0; virtual OwnPtr handle(const Message&) = 0; protected: Stub(); private: String m_name; }; }