/* * Copyright (c) 2020, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Gfx { template class Vector3 final { public: constexpr Vector3() = default; constexpr Vector3(T x, T y, T z) : m_x(x) , m_y(y) , m_z(z) { } constexpr T x() const { return m_x; } constexpr T y() const { return m_y; } constexpr T z() const { return m_z; } constexpr void set_x(T value) { m_x = value; } constexpr void set_y(T value) { m_y = value; } constexpr void set_z(T value) { m_z = value; } constexpr Vector3& operator+=(const Vector3& other) { m_x += other.m_x; m_y += other.m_y; m_z += other.m_z; return *this; } constexpr Vector3& operator-=(const Vector3& other) { m_x -= other.m_x; m_y -= other.m_y; m_z -= other.m_z; return *this; } constexpr Vector3 operator+(const Vector3& other) const { return Vector3(m_x + other.m_x, m_y + other.m_y, m_z + other.m_z); } constexpr Vector3 operator-(const Vector3& other) const { return Vector3(m_x - other.m_x, m_y - other.m_y, m_z - other.m_z); } constexpr Vector3 operator*(const Vector3& other) const { return Vector3(m_x * other.m_x, m_y * other.m_y, m_z * other.m_z); } constexpr Vector3 operator/(const Vector3& other) const { return Vector3(m_x / other.m_x, m_y / other.m_y, m_z / other.m_z); } constexpr Vector3 operator*(T f) const { return Vector3(m_x * f, m_y * f, m_z * f); } constexpr Vector3 operator/(T f) const { return Vector3(m_x / f, m_y / f, m_z / f); } constexpr T dot(const Vector3& other) const { return m_x * other.m_x + m_y * other.m_y + m_z * other.m_z; } constexpr Vector3 cross(const Vector3& other) const { return Vector3( m_y * other.m_z - m_z * other.m_y, m_z * other.m_x - m_x * other.m_z, m_x * other.m_y - m_y * other.m_x); } constexpr Vector3 normalized() const { T inv_length = 1 / length(); return *this * inv_length; } constexpr Vector3 clamped(T m, T x) const { Vector3 copy { *this }; copy.clamp(m, x); return copy; } constexpr void clamp(T min_value, T max_value) { m_x = max(min_value, m_x); m_y = max(min_value, m_y); m_z = max(min_value, m_z); m_x = min(max_value, m_x); m_y = min(max_value, m_y); m_z = min(max_value, m_z); } constexpr void normalize() { T inv_length = 1 / length(); m_x *= inv_length; m_y *= inv_length; m_z *= inv_length; } constexpr T length() const { return sqrt(m_x * m_x + m_y * m_y + m_z * m_z); } constexpr String to_string() const { return String::formatted("[{},{},{}]", x(), y(), z()); } private: T m_x; T m_y; T m_z; }; typedef Vector3 FloatVector3; typedef Vector3 DoubleVector3; } namespace AK { template struct Formatter> : Formatter { void format(FormatBuilder& builder, const Gfx::Vector3& value) { Formatter::format(builder, value.to_string()); } }; } using Gfx::DoubleVector3; using Gfx::FloatVector3; using Gfx::Vector3;