/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2021, sin-ack * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace Gfx { enum class FitWithinRect { Yes, No }; // FIXME: This currently isn't an ideal way of doing things; ideally, TextLayout // would be doing the rendering by painting individual glyphs. However, this // would regress our Unicode bidirectional text support. Therefore, fixing this // requires: // - Moving the bidirectional algorithm either here, or some place TextLayout // can access; // - Making TextLayout render the given text into something like a Vector // where: // using Line = Vector; // struct DirectionalRun { // Utf32View glyphs; // Vector advance; // TextDirection direction; // }; // - Either; // a) Making TextLayout output these Lines directly using a given Painter, or // b) Taking the Lines from TextLayout and painting each glyph. class TextLayout { public: TextLayout(Gfx::Font const* font, Utf8View const& text, IntRect const& rect) : m_font(font) , m_text(text) , m_rect(rect) { } Font const& font() const { return *m_font; } void set_font(Font const* font) { m_font = font; } Utf8View const& text() const { return m_text; } void set_text(Utf8View const& text) { m_text = text; } IntRect const& rect() const { return m_rect; } void set_rect(IntRect const& rect) { m_rect = rect; } Vector lines(TextElision elision, TextWrapping wrapping, int line_spacing) const { return wrap_lines(elision, wrapping, line_spacing, FitWithinRect::Yes); } IntRect bounding_rect(TextWrapping wrapping, int line_spacing) const; private: Vector wrap_lines(TextElision, TextWrapping, int line_spacing, FitWithinRect) const; String elide_text_from_right(Utf8View, bool force_elision) const; Font const* m_font; Utf8View m_text; IntRect m_rect; }; }