/* * Copyright (c) 2021, Idan Horowitz * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Gfx { enum class BidirectionalClass { STRONG_LTR, STRONG_RTL, WEAK_NUMBERS, WEAK_SEPARATORS, NEUTRAL, }; extern const Array char_bidi_class_lookup_table; constexpr BidirectionalClass get_char_bidi_class(u32 ch) { if (ch >= char_bidi_class_lookup_table.size()) return BidirectionalClass::STRONG_LTR; return char_bidi_class_lookup_table[ch]; } // FIXME: These should be parsed from the official BidiMirroring.txt that specifies the mirroring character for each character (this function doesn't take into account a large amount of characters) constexpr u32 get_mirror_char(u32 ch) { if (ch == 0x28) return 0x29; if (ch == 0x29) return 0x28; if (ch == 0x3C) return 0x3E; if (ch == 0x3E) return 0x3C; if (ch == 0x5B) return 0x5D; if (ch == 0x7B) return 0x7D; if (ch == 0x7D) return 0x7B; if (ch == 0xAB) return 0xBB; if (ch == 0xBB) return 0xAB; if (ch == 0x2039) return 0x203A; if (ch == 0x203A) return 0x2039; return ch; } enum class TextDirection { LTR, RTL, }; constexpr TextDirection bidi_class_to_direction(BidirectionalClass class_) { VERIFY(class_ != BidirectionalClass::NEUTRAL); if (class_ == BidirectionalClass::STRONG_LTR || class_ == BidirectionalClass::WEAK_NUMBERS || class_ == BidirectionalClass::WEAK_SEPARATORS) return TextDirection::LTR; return TextDirection::RTL; } // Assumes the text has a homogeneous direction template constexpr TextDirection get_text_direction(TextType text) { for (u32 code_point : text) { auto char_direction = get_char_bidi_class(code_point); if (char_direction != BidirectionalClass::NEUTRAL) return bidi_class_to_direction(char_direction); } return TextDirection::LTR; } class DirectionalRun { public: DirectionalRun(Vector code_points, u8 embedding_level) : m_code_points(move(code_points)) , m_embedding_level(embedding_level) { } [[nodiscard]] Utf32View text() const { return { m_code_points.data(), m_code_points.size() }; } [[nodiscard]] u8 embedding_level() const { return m_embedding_level; } [[nodiscard]] TextDirection direction() const { return (m_embedding_level % 2) == 0 ? TextDirection::LTR : TextDirection::RTL; } Vector& code_points() { return m_code_points; } private: Vector m_code_points; u8 m_embedding_level; }; }