/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Gfx { #define GFX_ENUMERATE_TEXT_ALIGNMENTS(M) \ M(Center) \ M(CenterLeft) \ M(CenterRight) \ M(TopLeft) \ M(TopRight) \ M(BottomLeft) \ M(BottomRight) enum class TextAlignment { #define __ENUMERATE(x) x, GFX_ENUMERATE_TEXT_ALIGNMENTS(__ENUMERATE) #undef __ENUMERATE }; inline bool is_right_text_alignment(TextAlignment alignment) { switch (alignment) { case TextAlignment::CenterRight: case TextAlignment::TopRight: case TextAlignment::BottomRight: return true; default: return false; } } inline bool is_vertically_centered_text_alignment(TextAlignment alignment) { switch (alignment) { case TextAlignment::CenterLeft: case TextAlignment::CenterRight: case TextAlignment::Center: return true; default: return false; } } inline Optional text_alignment_from_string(StringView string) { #define __ENUMERATE(x) \ if (string == #x) \ return TextAlignment::x; GFX_ENUMERATE_TEXT_ALIGNMENTS(__ENUMERATE) #undef __ENUMERATE return {}; } inline const char* to_string(TextAlignment text_alignment) { #define __ENUMERATE(x) \ if (text_alignment == TextAlignment::x) \ return #x; GFX_ENUMERATE_TEXT_ALIGNMENTS(__ENUMERATE) #undef __ENUMERATE return {}; } }