/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include namespace Gfx { enum class ButtonStyle { Normal, ThickCap, Coolbar, Tray, }; enum class FrameShadow { Plain, Raised, Sunken }; enum class FrameShape { NoFrame, Box, Container, Panel, Window, }; // FIXME: should this be in its own header? class BaseStylePainter { public: virtual ~BaseStylePainter() = default; virtual void paint_button(Painter&, IntRect const&, Palette const&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false, bool default_button = false) = 0; virtual void paint_tab_button(Painter&, IntRect const&, Palette const&, bool active, bool hovered, bool enabled, GUI::TabWidget::TabPosition position, bool in_active_window, bool accented) = 0; virtual void paint_frame(Painter&, IntRect const&, Palette const&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false) = 0; virtual void paint_window_frame(Painter&, IntRect const&, Palette const&) = 0; virtual void paint_progressbar(Painter&, IntRect const&, Palette const&, int min, int max, int value, StringView text, Orientation = Orientation::Horizontal) = 0; virtual void paint_radio_button(Painter&, IntRect const&, Palette const&, bool is_checked, bool is_being_pressed) = 0; virtual void paint_check_box(Painter&, IntRect const&, Palette const&, bool is_enabled, bool is_checked, bool is_being_pressed) = 0; virtual void paint_transparency_grid(Painter&, IntRect const&, Palette const&) = 0; virtual void paint_simple_rect_shadow(Painter&, IntRect const&, Bitmap const& shadow_bitmap, bool shadow_includes_frame = false, bool fill_content = false) = 0; protected: BaseStylePainter() = default; }; class StylePainter { public: static BaseStylePainter& current(); // FIXME: These are here for API compatibility, we should probably remove them and move BaseStylePainter into here static void paint_button(Painter&, IntRect const&, Palette const&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false, bool default_button = false); static void paint_tab_button(Painter&, IntRect const&, Palette const&, bool active, bool hovered, bool enabled, GUI::TabWidget::TabPosition position, bool in_active_window, bool accented); static void paint_frame(Painter&, IntRect const&, Palette const&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false); static void paint_window_frame(Painter&, IntRect const&, Palette const&); static void paint_progressbar(Painter&, IntRect const&, Palette const&, int min, int max, int value, StringView text, Orientation = Orientation::Horizontal); static void paint_radio_button(Painter&, IntRect const&, Palette const&, bool is_checked, bool is_being_pressed); static void paint_check_box(Painter&, IntRect const&, Palette const&, bool is_enabled, bool is_checked, bool is_being_pressed); static void paint_transparency_grid(Painter&, IntRect const&, Palette const&); static void paint_simple_rect_shadow(Painter&, IntRect const&, Bitmap const& shadow_bitmap, bool shadow_includes_frame = false, bool fill_content = false); }; }