/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include namespace Gfx { BaseStylePainter& StylePainter::current() { static ClassicStylePainter style; return style; } void StylePainter::paint_tab_button(Painter& painter, const IntRect& rect, const Palette& palette, bool active, bool hovered, bool enabled, bool top, bool in_active_window) { current().paint_tab_button(painter, rect, palette, active, hovered, enabled, top, in_active_window); } void StylePainter::paint_button(Painter& painter, const IntRect& rect, const Palette& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused) { current().paint_button(painter, rect, palette, button_style, pressed, hovered, checked, enabled, focused); } void StylePainter::paint_frame(Painter& painter, const IntRect& rect, const Palette& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines) { current().paint_frame(painter, rect, palette, shape, shadow, thickness, skip_vertical_lines); } void StylePainter::paint_window_frame(Painter& painter, const IntRect& rect, const Palette& palette) { current().paint_window_frame(painter, rect, palette); } void StylePainter::paint_progressbar(Painter& painter, const IntRect& rect, const Palette& palette, int min, int max, int value, const StringView& text, Orientation orientation) { current().paint_progressbar(painter, rect, palette, min, max, value, text, orientation); } void StylePainter::paint_radio_button(Painter& painter, const IntRect& rect, const Palette& palette, bool is_checked, bool is_being_pressed) { current().paint_radio_button(painter, rect, palette, is_checked, is_being_pressed); } void StylePainter::paint_check_box(Painter& painter, const IntRect& rect, const Palette& palette, bool is_enabled, bool is_checked, bool is_being_pressed) { current().paint_check_box(painter, rect, palette, is_enabled, is_checked, is_being_pressed); } void StylePainter::paint_transparency_grid(Painter& painter, const IntRect& rect, const Palette& palette) { current().paint_transparency_grid(painter, rect, palette); } }