/* * Copyright (c) 2018-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include namespace Gfx { template Rect::RelativeLocation::RelativeLocation(Rect const& base_rect, Rect const& other_rect) { if (base_rect.is_empty() || other_rect.is_empty()) return; auto parts = base_rect.shatter(other_rect); for (auto& part : parts) { if (part.x() < other_rect.x()) { if (part.y() < other_rect.y()) m_top_left = true; if ((part.y() >= other_rect.y() && part.y() < other_rect.bottom()) || (part.y() <= other_rect.bottom() && part.bottom() > other_rect.y())) m_left = true; if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.y()) m_bottom_left = true; } if (part.x() >= other_rect.x() || part.right() > other_rect.x()) { if (part.y() < other_rect.y()) m_top = true; if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.bottom()) m_bottom = true; } if (part.x() >= other_rect.right() || part.right() > other_rect.right()) { if (part.y() < other_rect.y()) m_top_right = true; if ((part.y() >= other_rect.y() && part.y() < other_rect.bottom()) || (part.y() <= other_rect.bottom() && part.bottom() > other_rect.y())) m_right = true; if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.y()) m_bottom_right = true; } } } template Vector, 2> Rect::intersected(Line const& line) const { if (is_empty()) return {}; Vector, 2> points; if (auto point = line.intersected({ top_left(), top_right() }); point.has_value()) points.append({ point.value().x(), y() }); if (auto point = line.intersected({ bottom_left(), bottom_right() }); point.has_value()) { points.append({ point.value().x(), bottom() }); if (points.size() == 2) return points; } if (height() > 2) { if (auto point = line.intersected({ { x(), y() + 1 }, { x(), bottom() - 1 } }); point.has_value()) { points.append({ x(), point.value().y() }); if (points.size() == 2) return points; } if (auto point = line.intersected({ { right(), y() + 1 }, { right(), bottom() - 1 } }); point.has_value()) points.append({ right(), point.value().y() }); } return points; } template float Rect::center_point_distance_to(Rect const& other) const { return Line { center(), other.center() }.length(); } template Vector, 2> Rect::closest_outside_center_points(Rect const& other) const { if (intersects(other)) return {}; Line centers_line { center(), other.center() }; auto points_this = intersected(centers_line); VERIFY(points_this.size() == 1); auto points_other = other.intersected(centers_line); VERIFY(points_other.size() == 1); return { points_this[0], points_other[0] }; } template float Rect::outside_center_point_distance_to(Rect const& other) const { auto points = closest_outside_center_points(other); if (points.is_empty()) return 0.0; return Line { points[0], points[0] }.length(); } template Rect Rect::constrained_to(Rect const& constrain_rect) const { if (constrain_rect.contains(*this)) return *this; T move_x = 0, move_y = 0; if (right() > constrain_rect.right()) move_x = constrain_rect.right() - right(); if (bottom() > constrain_rect.bottom()) move_y = constrain_rect.bottom() - bottom(); if (x() < constrain_rect.x()) move_x = x() - constrain_rect.x(); if (y() < constrain_rect.y()) move_y = y() - constrain_rect.y(); auto rect = *this; if (move_x != 0 || move_y != 0) rect.translate_by(move_x, move_y); return rect; } template Rect Rect::aligned_within(Size const& rect_size, Point const& align_at, TextAlignment alignment) const { if (rect_size.is_empty()) return {}; if (!size().contains(rect_size)) return {}; if (!contains(align_at)) return {}; Rect rect; switch (alignment) { case TextAlignment::TopLeft: rect = { align_at, rect_size }; break; case TextAlignment::CenterLeft: rect = { { align_at.x(), align_at.y() - rect_size.height() / 2 }, rect_size }; break; case TextAlignment::Center: rect = { { align_at.x() - rect_size.width() / 2, align_at.y() - rect_size.height() / 2 }, rect_size }; break; case TextAlignment::CenterRight: rect = { { align_at.x() - rect_size.width() / 2, align_at.y() }, rect_size }; break; case TextAlignment::TopRight: rect = { { align_at.x() - rect_size.width(), align_at.y() }, rect_size }; break; case TextAlignment::BottomLeft: rect = { { align_at.x(), align_at.y() - rect_size.width() }, rect_size }; break; case TextAlignment::BottomRight: rect = { { align_at.x() - rect_size.width(), align_at.y() - rect_size.width() }, rect_size }; break; } return rect.constrained_to(*this); } template Point Rect::closest_to(Point const& point) const { if (is_empty()) return {}; Optional> closest_point; float closest_distance = 0.0; auto check_distance = [&](const Line& line) { auto point_on_line = line.closest_to(point); auto distance = Line { point_on_line, point }.length(); if (!closest_point.has_value() || distance < closest_distance) { closest_point = point_on_line; closest_distance = distance; } }; check_distance({ top_left(), top_right() }); check_distance({ bottom_left(), bottom_right() }); if (height() > 2) { check_distance({ { x(), y() + 1 }, { x(), bottom() - 1 } }); check_distance({ { right(), y() + 1 }, { right(), bottom() - 1 } }); } VERIFY(closest_point.has_value()); VERIFY(side(closest_point.value()) != Side::None); return closest_point.value(); } template void Rect::intersect(Rect const& other) { T l = max(left(), other.left()); T r = min(right(), other.right()); T t = max(top(), other.top()); T b = min(bottom(), other.bottom()); if (l > r || t > b) { m_location = {}; m_size = {}; return; } m_location.set_x(l); m_location.set_y(t); m_size.set_width((r - l) + 1); m_size.set_height((b - t) + 1); } template Rect Rect::united(Rect const& other) const { if (is_null()) return other; if (other.is_null()) return *this; Rect rect; rect.set_left(min(left(), other.left())); rect.set_top(min(top(), other.top())); rect.set_right(max(right(), other.right())); rect.set_bottom(max(bottom(), other.bottom())); return rect; } template Vector, 4> Rect::shatter(Rect const& hammer) const { Vector, 4> pieces; if (!intersects(hammer)) { pieces.unchecked_append(*this); return pieces; } Rect top_shard { x(), y(), width(), hammer.y() - y() }; Rect bottom_shard { x(), hammer.y() + hammer.height(), width(), (y() + height()) - (hammer.y() + hammer.height()) }; Rect left_shard { x(), max(hammer.y(), y()), hammer.x() - x(), min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y()) }; Rect right_shard { hammer.x() + hammer.width(), max(hammer.y(), y()), right() - hammer.right(), min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y()) }; if (!top_shard.is_empty()) pieces.unchecked_append(top_shard); if (!bottom_shard.is_empty()) pieces.unchecked_append(bottom_shard); if (!left_shard.is_empty()) pieces.unchecked_append(left_shard); if (!right_shard.is_empty()) pieces.unchecked_append(right_shard); return pieces; } template void Rect::align_within(Rect const& other, TextAlignment alignment) { switch (alignment) { case TextAlignment::Center: center_within(other); return; case TextAlignment::TopLeft: set_location(other.location()); return; case TextAlignment::TopRight: set_x(other.x() + other.width() - width()); set_y(other.y()); return; case TextAlignment::CenterLeft: set_x(other.x()); center_vertically_within(other); return; case TextAlignment::CenterRight: set_x(other.x() + other.width() - width()); center_vertically_within(other); return; case TextAlignment::BottomLeft: set_x(other.x()); set_y(other.y() + other.height() - height()); return; case TextAlignment::BottomRight: set_x(other.x() + other.width() - width()); set_y(other.y() + other.height() - height()); return; } } template void Rect::set_size_around(Size const& new_size, Point const& fixed_point) { const T new_x = fixed_point.x() - (T)(new_size.width() * ((float)(fixed_point.x() - x()) / width())); const T new_y = fixed_point.y() - (T)(new_size.height() * ((float)(fixed_point.y() - y()) / height())); set_location({ new_x, new_y }); set_size(new_size); } template<> String IntRect::to_string() const { return String::formatted("[{},{} {}x{}]", x(), y(), width(), height()); } template<> String FloatRect::to_string() const { return String::formatted("[{},{} {}x{}]", x(), y(), width(), height()); } } namespace IPC { bool encode(Encoder& encoder, Gfx::IntRect const& rect) { encoder << rect.location() << rect.size(); return true; } bool decode(Decoder& decoder, Gfx::IntRect& rect) { Gfx::IntPoint point; Gfx::IntSize size; if (!decoder.decode(point)) return false; if (!decoder.decode(size)) return false; rect = { point, size }; return true; } } template class Gfx::Rect; template class Gfx::Rect;