/* * Copyright (c) 2018-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include namespace Gfx { template class Point { public: Point() = default; Point(T x, T y) : m_x(x) , m_y(y) { } template Point(U x, U y) : m_x(x) , m_y(y) { } template explicit Point(Point const& other) : m_x(other.x()) , m_y(other.y()) { } [[nodiscard]] ALWAYS_INLINE T x() const { return m_x; } [[nodiscard]] ALWAYS_INLINE T y() const { return m_y; } ALWAYS_INLINE void set_x(T x) { m_x = x; } ALWAYS_INLINE void set_y(T y) { m_y = y; } [[nodiscard]] ALWAYS_INLINE bool is_null() const { return !m_x && !m_y; } [[nodiscard]] ALWAYS_INLINE bool is_empty() const { return m_x <= 0 && m_y <= 0; } void translate_by(T dx, T dy) { m_x += dx; m_y += dy; } ALWAYS_INLINE void translate_by(T dboth) { translate_by(dboth, dboth); } ALWAYS_INLINE void translate_by(Point const& delta) { translate_by(delta.x(), delta.y()); } void scale_by(T dx, T dy) { m_x *= dx; m_y *= dy; } ALWAYS_INLINE void scale_by(T dboth) { scale_by(dboth, dboth); } ALWAYS_INLINE void scale_by(Point const& delta) { scale_by(delta.x(), delta.y()); } void transform_by(AffineTransform const& transform) { *this = transform.map(*this); } [[nodiscard]] Point translated(Point const& delta) const { Point point = *this; point.translate_by(delta); return point; } [[nodiscard]] Point translated(T dx, T dy) const { Point point = *this; point.translate_by(dx, dy); return point; } [[nodiscard]] Point translated(T dboth) const { Point point = *this; point.translate_by(dboth, dboth); return point; } [[nodiscard]] Point scaled(Point const& delta) const { Point point = *this; point.scale_by(delta); return point; } [[nodiscard]] Point scaled(T sx, T sy) const { Point point = *this; point.scale_by(sx, sy); return point; } [[nodiscard]] Point transformed(AffineTransform const& transform) const { Point point = *this; point.transform_by(transform); return point; } void constrain(Rect const&); [[nodiscard]] Point constrained(Rect const& rect) const { Point point = *this; point.constrain(rect); return point; } [[nodiscard]] Point moved_left(T amount) const { return { x() - amount, y() }; } [[nodiscard]] Point moved_right(T amount) const { return { x() + amount, y() }; } [[nodiscard]] Point moved_up(T amount) const { return { x(), y() - amount }; } [[nodiscard]] Point moved_down(T amount) const { return { x(), y() + amount }; } template [[nodiscard]] bool operator==(Point const& other) const { return x() == other.x() && y() == other.y(); } template [[nodiscard]] bool operator!=(Point const& other) const { return !(*this == other); } [[nodiscard]] Point operator+(Point const& other) const { return { m_x + other.m_x, m_y + other.m_y }; } Point& operator+=(Point const& other) { m_x += other.m_x; m_y += other.m_y; return *this; } [[nodiscard]] Point operator-() const { return { -m_x, -m_y }; } [[nodiscard]] Point operator-(Point const& other) const { return { m_x - other.m_x, m_y - other.m_y }; } Point& operator-=(Point const& other) { m_x -= other.m_x; m_y -= other.m_y; return *this; } [[nodiscard]] Point operator*(T factor) const { return { m_x * factor, m_y * factor }; } Point& operator*=(T factor) { m_x *= factor; m_y *= factor; return *this; } [[nodiscard]] Point operator/(T factor) const { return { m_x / factor, m_y / factor }; } Point& operator/=(T factor) { m_x /= factor; m_y /= factor; return *this; } [[nodiscard]] T primary_offset_for_orientation(Orientation orientation) const { return orientation == Orientation::Vertical ? y() : x(); } void set_primary_offset_for_orientation(Orientation orientation, T value) { if (orientation == Orientation::Vertical) { set_y(value); } else { set_x(value); } } [[nodiscard]] T secondary_offset_for_orientation(Orientation orientation) const { return orientation == Orientation::Vertical ? x() : y(); } void set_secondary_offset_for_orientation(Orientation orientation, T value) { if (orientation == Orientation::Vertical) { set_x(value); } else { set_y(value); } } [[nodiscard]] T dx_relative_to(Point const& other) const { return x() - other.x(); } [[nodiscard]] T dy_relative_to(Point const& other) const { return y() - other.y(); } // Returns pixels moved from other in either direction [[nodiscard]] T pixels_moved(Point const& other) const { return max(abs(dx_relative_to(other)), abs(dy_relative_to(other))); } [[nodiscard]] float distance_from(Point const& other) const { if (*this == other) return 0; return sqrtf(powf(m_x - other.m_x, 2.0f) + powf(m_y - other.m_y, 2.0f)); } [[nodiscard]] Point absolute_relative_distance_to(Point const& other) const { return { abs(dx_relative_to(other)), abs(dy_relative_to(other)) }; } template [[nodiscard]] Point to_type() const { return Point(*this); } [[nodiscard]] String to_string() const; private: T m_x { 0 }; T m_y { 0 }; }; using IntPoint = Point; using FloatPoint = Point; } namespace AK { template struct Formatter> : Formatter { void format(FormatBuilder& builder, Gfx::Point const& value) { Formatter::format(builder, value.to_string()); } }; } namespace IPC { bool encode(Encoder&, Gfx::IntPoint const&); bool decode(Decoder&, Gfx::IntPoint&); }