/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include namespace Gfx { template class Point { public: Point() = default; Point(T x, T y) : m_x(x) , m_y(y) { } template Point(U x, U y) : m_x(x) , m_y(y) { } template explicit Point(const Point& other) : m_x(other.x()) , m_y(other.y()) { } [[nodiscard]] ALWAYS_INLINE T x() const { return m_x; } [[nodiscard]] ALWAYS_INLINE T y() const { return m_y; } ALWAYS_INLINE void set_x(T x) { m_x = x; } ALWAYS_INLINE void set_y(T y) { m_y = y; } [[nodiscard]] ALWAYS_INLINE bool is_null() const { return !m_x && !m_y; } [[nodiscard]] ALWAYS_INLINE bool is_empty() const { return m_x <= 0 && m_y <= 0; } void translate_by(T dx, T dy) { m_x += dx; m_y += dy; } ALWAYS_INLINE void translate_by(T dboth) { translate_by(dboth, dboth); } ALWAYS_INLINE void translate_by(const Point& delta) { translate_by(delta.x(), delta.y()); } void scale_by(T dx, T dy) { m_x *= dx; m_y *= dy; } ALWAYS_INLINE void scale_by(T dboth) { scale_by(dboth, dboth); } ALWAYS_INLINE void scale_by(const Point& delta) { scale_by(delta.x(), delta.y()); } void transform_by(const AffineTransform& transform) { *this = transform.map(*this); } Point translated(const Point& delta) const { Point point = *this; point.translate_by(delta); return point; } Point translated(T dx, T dy) const { Point point = *this; point.translate_by(dx, dy); return point; } Point translated(T dboth) const { Point point = *this; point.translate_by(dboth, dboth); return point; } Point scaled(const Point& delta) const { Point point = *this; point.scale_by(delta); return point; } Point scaled(T sx, T sy) const { Point point = *this; point.scale_by(sx, sy); return point; } Point transformed(const AffineTransform& transform) const { Point point = *this; point.transform_by(transform); return point; } void constrain(const Rect&); Point constrained(const Rect& rect) const { Point point = *this; point.constrain(rect); return point; } Point moved_left(T amount) const { return { x() - amount, y() }; } Point moved_right(T amount) const { return { x() + amount, y() }; } Point moved_up(T amount) const { return { x(), y() - amount }; } Point moved_down(T amount) const { return { x(), y() + amount }; } template bool operator==(const Point& other) const { return x() == other.x() && y() == other.y(); } template bool operator!=(const Point& other) const { return !(*this == other); } Point operator+(const Point& other) const { return { m_x + other.m_x, m_y + other.m_y }; } Point& operator+=(const Point& other) { m_x += other.m_x; m_y += other.m_y; return *this; } Point operator-() const { return { -m_x, -m_y }; } Point operator-(const Point& other) const { return { m_x - other.m_x, m_y - other.m_y }; } Point& operator-=(const Point& other) { m_x -= other.m_x; m_y -= other.m_y; return *this; } Point operator*(T factor) const { return { m_x * factor, m_y * factor }; } Point& operator*=(T factor) { m_x *= factor; m_y *= factor; return *this; } Point operator/(T factor) const { return { m_x / factor, m_y / factor }; } Point& operator/=(T factor) { m_x /= factor; m_y /= factor; return *this; } T primary_offset_for_orientation(Orientation orientation) const { return orientation == Orientation::Vertical ? y() : x(); } void set_primary_offset_for_orientation(Orientation orientation, T value) { if (orientation == Orientation::Vertical) { set_y(value); } else { set_x(value); } } T secondary_offset_for_orientation(Orientation orientation) const { return orientation == Orientation::Vertical ? x() : y(); } void set_secondary_offset_for_orientation(Orientation orientation, T value) { if (orientation == Orientation::Vertical) { set_x(value); } else { set_y(value); } } T dx_relative_to(const Point& other) const { return x() - other.x(); } T dy_relative_to(const Point& other) const { return y() - other.y(); } // Returns pixels moved from other in either direction T pixels_moved(const Point& other) const { return max(abs(dx_relative_to(other)), abs(dy_relative_to(other))); } float distance_from(const Point& other) const { if (*this == other) return 0; return sqrtf(powf(m_x - other.m_x, 2.0f) + powf(m_y - other.m_y, 2.0f)); } Point absolute_relative_distance_to(const Point& other) const { return { abs(dx_relative_to(other)), abs(dy_relative_to(other)) }; } template Point to_type() const { return Point(*this); } String to_string() const; private: T m_x { 0 }; T m_y { 0 }; }; using IntPoint = Point; using FloatPoint = Point; } namespace AK { template struct Formatter> : Formatter { void format(FormatBuilder& builder, const Gfx::Point& value) { Formatter::format(builder, value.to_string()); } }; } namespace IPC { bool encode(Encoder&, const Gfx::IntPoint&); bool decode(Decoder&, Gfx::IntPoint&); }