/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include namespace Gfx { template void Point::constrain(const Rect& rect) { if (x() < rect.left()) { set_x(rect.left()); } else if (x() > rect.right()) { set_x(rect.right()); } if (y() < rect.top()) { set_y(rect.top()); } else if (y() > rect.bottom()) { set_y(rect.bottom()); } } template<> String IntPoint::to_string() const { return String::formatted("[{},{}]", x(), y()); } template<> String FloatPoint::to_string() const { return String::formatted("[{},{}]", x(), y()); } } namespace IPC { bool encode(Encoder& encoder, const Gfx::IntPoint& point) { encoder << point.x() << point.y(); return true; } bool decode(Decoder& decoder, Gfx::IntPoint& point) { int x = 0; int y = 0; if (!decoder.decode(x)) return false; if (!decoder.decode(y)) return false; point = { x, y }; return true; } } template class Gfx::Point; template class Gfx::Point;