/* * Copyright (c) 2020-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include namespace Gfx { template void Point::constrain(Rect const& rect) { m_x = AK::clamp(x(), rect.left(), rect.right()); m_y = AK::clamp(y(), rect.top(), rect.bottom()); } template [[nodiscard]] Point Point::end_point_for_aspect_ratio(Point const& previous_end_point, float aspect_ratio) const { VERIFY(aspect_ratio > 0); const T x_sign = previous_end_point.x() >= x() ? 1 : -1; const T y_sign = previous_end_point.y() >= y() ? 1 : -1; T dx = AK::abs(previous_end_point.x() - x()); T dy = AK::abs(previous_end_point.y() - y()); if (dx > dy) { dy = (T)((float)dx / aspect_ratio); } else { dx = (T)((float)dy * aspect_ratio); } return { x() + x_sign * dx, y() + y_sign * dy }; } template<> String IntPoint::to_string() const { return String::formatted("[{},{}]", x(), y()); } template<> String FloatPoint::to_string() const { return String::formatted("[{},{}]", x(), y()); } } namespace IPC { bool encode(Encoder& encoder, Gfx::IntPoint const& point) { encoder << point.x() << point.y(); return true; } bool decode(Decoder& decoder, Gfx::IntPoint& point) { int x = 0; int y = 0; if (!decoder.decode(x)) return false; if (!decoder.decode(y)) return false; point = { x, y }; return true; } } template class Gfx::Point; template class Gfx::Point;