/* * Copyright (c) 2020-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include namespace Gfx { template void Point::constrain(Rect const& rect) { m_x = AK::clamp(x(), rect.left(), rect.right()); m_y = AK::clamp(y(), rect.top(), rect.bottom()); } template<> String IntPoint::to_string() const { return String::formatted("[{},{}]", x(), y()); } template<> String FloatPoint::to_string() const { return String::formatted("[{},{}]", x(), y()); } } namespace IPC { bool encode(Encoder& encoder, Gfx::IntPoint const& point) { encoder << point.x() << point.y(); return true; } bool decode(Decoder& decoder, Gfx::IntPoint& point) { int x = 0; int y = 0; if (!decoder.decode(x)) return false; if (!decoder.decode(y)) return false; point = { x, y }; return true; } } template class Gfx::Point; template class Gfx::Point;