/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include namespace Gfx { class Segment : public RefCounted { public: enum class Type { Invalid, MoveTo, LineTo, QuadraticBezierCurveTo, CubicBezierCurveTo, EllipticalArcTo, }; Segment(FloatPoint const& point) : m_point(point) { } virtual ~Segment() = default; FloatPoint const& point() const { return m_point; } virtual Type type() const = 0; protected: FloatPoint m_point; }; class MoveSegment final : public Segment { public: MoveSegment(FloatPoint const& point) : Segment(point) { } private: virtual Type type() const override { return Segment::Type::MoveTo; } }; class LineSegment final : public Segment { public: LineSegment(FloatPoint const& point) : Segment(point) { } virtual ~LineSegment() override = default; private: virtual Type type() const override { return Segment::Type::LineTo; } }; class QuadraticBezierCurveSegment final : public Segment { public: QuadraticBezierCurveSegment(FloatPoint const& point, FloatPoint const& through) : Segment(point) , m_through(through) { } virtual ~QuadraticBezierCurveSegment() override = default; FloatPoint const& through() const { return m_through; } private: virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; } FloatPoint m_through; }; class CubicBezierCurveSegment final : public Segment { public: CubicBezierCurveSegment(FloatPoint const& point, FloatPoint const& through_0, FloatPoint const& through_1) : Segment(point) , m_through_0(through_0) , m_through_1(through_1) { } virtual ~CubicBezierCurveSegment() override = default; FloatPoint const& through_0() const { return m_through_0; } FloatPoint const& through_1() const { return m_through_1; } private: virtual Type type() const override { return Segment::Type::CubicBezierCurveTo; } FloatPoint m_through_0; FloatPoint m_through_1; }; class EllipticalArcSegment final : public Segment { public: EllipticalArcSegment(FloatPoint const& point, FloatPoint const& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, bool large_arc, bool sweep) : Segment(point) , m_center(center) , m_radii(radii) , m_x_axis_rotation(x_axis_rotation) , m_theta_1(theta_1) , m_theta_delta(theta_delta) , m_large_arc(large_arc) , m_sweep(sweep) { } virtual ~EllipticalArcSegment() override = default; FloatPoint const& center() const { return m_center; } FloatPoint const& radii() const { return m_radii; } float x_axis_rotation() const { return m_x_axis_rotation; } float theta_1() const { return m_theta_1; } float theta_delta() const { return m_theta_delta; } bool large_arc() const { return m_large_arc; } bool sweep() const { return m_sweep; } private: virtual Type type() const override { return Segment::Type::EllipticalArcTo; } FloatPoint m_center; FloatPoint m_radii; float m_x_axis_rotation; float m_theta_1; float m_theta_delta; bool m_large_arc; bool m_sweep; }; class Path { public: Path() = default; void move_to(FloatPoint const& point) { append_segment(point); } void line_to(FloatPoint const& point) { append_segment(point); invalidate_split_lines(); } void horizontal_line_to(float x) { float previous_y = 0; if (!m_segments.is_empty()) previous_y = m_segments.last().point().y(); line_to({ x, previous_y }); } void vertical_line_to(float y) { float previous_x = 0; if (!m_segments.is_empty()) previous_x = m_segments.last().point().x(); line_to({ previous_x, y }); } void quadratic_bezier_curve_to(FloatPoint const& through, FloatPoint const& point) { append_segment(point, through); invalidate_split_lines(); } void cubic_bezier_curve_to(FloatPoint const& c1, FloatPoint const& c2, FloatPoint const& p2) { append_segment(p2, c1, c2); invalidate_split_lines(); } void elliptical_arc_to(FloatPoint const& point, FloatPoint const& radii, double x_axis_rotation, bool large_arc, bool sweep); void arc_to(FloatPoint const& point, float radius, bool large_arc, bool sweep) { elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep); } // Note: This does not do any sanity checks! void elliptical_arc_to(FloatPoint const& endpoint, FloatPoint const& center, FloatPoint const& radii, double x_axis_rotation, double theta, double theta_delta, bool large_arc, bool sweep) { append_segment( endpoint, center, radii, x_axis_rotation, theta, theta_delta, large_arc, sweep); invalidate_split_lines(); } void close(); void close_all_subpaths(); struct SplitLineSegment { FloatPoint from, to; float inverse_slope; float x_of_minimum_y; float maximum_y; float minimum_y; float x; }; NonnullRefPtrVector const& segments() const { return m_segments; } auto& split_lines() const { if (!m_split_lines.has_value()) { const_cast(this)->segmentize_path(); VERIFY(m_split_lines.has_value()); } return m_split_lines.value(); } void clear() { m_segments.clear(); m_split_lines.clear(); } Gfx::FloatRect const& bounding_box() const { if (!m_bounding_box.has_value()) { const_cast(this)->segmentize_path(); VERIFY(m_bounding_box.has_value()); } return m_bounding_box.value(); } Path copy_transformed(AffineTransform const&) const; String to_string() const; private: void invalidate_split_lines() { m_split_lines.clear(); } void segmentize_path(); template void append_segment(Args&&... args) { m_segments.append(adopt_ref(*new T(forward(args)...))); } NonnullRefPtrVector m_segments {}; Optional> m_split_lines {}; Optional m_bounding_box; }; }