/* * Copyright (c) 2018-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace Gfx { class Painter { public: explicit Painter(Gfx::Bitmap&); ~Painter(); enum class LineStyle { Solid, Dotted, Dashed, }; void clear_rect(const IntRect&, Color); void fill_rect(const IntRect&, Color); void fill_rect_with_dither_pattern(const IntRect&, Color, Color); void fill_rect_with_checkerboard(const IntRect&, const IntSize&, Color color_dark, Color color_light); void fill_rect_with_gradient(Orientation, const IntRect&, Color gradient_start, Color gradient_end); void fill_rect_with_gradient(const IntRect&, Color gradient_start, Color gradient_end); void fill_rect_with_rounded_corners(const IntRect&, Color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius); void fill_ellipse(const IntRect&, Color); void draw_rect(const IntRect&, Color, bool rough = false); void draw_focus_rect(const IntRect&, Color); void draw_bitmap(const IntPoint&, const CharacterBitmap&, Color = Color()); void draw_bitmap(const IntPoint&, const GlyphBitmap&, Color = Color()); void draw_scaled_bitmap(const IntRect& dst_rect, const Gfx::Bitmap&, const IntRect& src_rect, float opacity = 1.0f); void draw_scaled_bitmap(const IntRect& dst_rect, const Gfx::Bitmap&, const FloatRect& src_rect, float opacity = 1.0f); void draw_triangle(const IntPoint&, const IntPoint&, const IntPoint&, Color); void draw_ellipse_intersecting(const IntRect&, Color, int thickness = 1); void set_pixel(const IntPoint&, Color); void set_pixel(int x, int y, Color color) { set_pixel({ x, y }, color); } void draw_line(const IntPoint&, const IntPoint&, Color, int thickness = 1, LineStyle style = LineStyle::Solid); void draw_quadratic_bezier_curve(const IntPoint& control_point, const IntPoint&, const IntPoint&, Color, int thickness = 1, LineStyle style = LineStyle::Solid); void draw_elliptical_arc(const IntPoint& p1, const IntPoint& p2, const IntPoint& center, const FloatPoint& radii, float x_axis_rotation, float theta_1, float theta_delta, Color, int thickness = 1, LineStyle style = LineStyle::Solid); void blit(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, float opacity = 1.0f, bool apply_alpha = true); void blit_dimmed(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect); void blit_brightened(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect); void blit_filtered(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, Function); void draw_tiled_bitmap(const IntRect& dst_rect, const Gfx::Bitmap&); void blit_offset(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, const IntPoint&); void blit_disabled(const IntPoint&, const Gfx::Bitmap&, const IntRect&, const Palette&); void blit_tiled(const IntRect&, const Gfx::Bitmap&, const IntRect& src_rect); void draw_text(const IntRect&, const StringView&, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None); void draw_text(const IntRect&, const StringView&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None); void draw_text(const IntRect&, const Utf32View&, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None); void draw_text(const IntRect&, const Utf32View&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None); void draw_text(Function, const IntRect&, const StringView&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None); void draw_text(Function, const IntRect&, const Utf8View&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None); void draw_text(Function, const IntRect&, const Utf32View&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None); void draw_ui_text(const Gfx::IntRect&, const StringView&, const Gfx::Font&, TextAlignment, Gfx::Color); void draw_glyph(const IntPoint&, u32, Color); void draw_glyph(const IntPoint&, u32, const Font&, Color); void draw_emoji(const IntPoint&, const Gfx::Bitmap&, const Font&); void draw_glyph_or_emoji(const IntPoint&, u32 code_point, const Font&, Color); void draw_circle_arc_intersecting(const IntRect&, const IntPoint&, int radius, Color, int thickness); enum class CornerOrientation { TopLeft, TopRight, BottomRight, BottomLeft }; void fill_rounded_corner(const IntRect&, int radius, Color, CornerOrientation); static void for_each_line_segment_on_bezier_curve(const FloatPoint& control_point, const FloatPoint& p1, const FloatPoint& p2, Function&); static void for_each_line_segment_on_bezier_curve(const FloatPoint& control_point, const FloatPoint& p1, const FloatPoint& p2, Function&&); static void for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function&); static void for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function&&); void stroke_path(const Path&, Color, int thickness); enum class WindingRule { Nonzero, EvenOdd, }; void fill_path(Path&, Color, WindingRule rule = WindingRule::Nonzero); const Font& font() const { return *state().font; } void set_font(const Font& font) { state().font = &font; } enum class DrawOp { Copy, Xor, Invert }; void set_draw_op(DrawOp op) { state().draw_op = op; } DrawOp draw_op() const { return state().draw_op; } void add_clip_rect(const IntRect& rect); void clear_clip_rect(); void translate(int dx, int dy) { translate({ dx, dy }); } void translate(const IntPoint& delta) { state().translation.translate_by(delta); } Gfx::Bitmap* target() { return m_target.ptr(); } void save() { m_state_stack.append(m_state_stack.last()); } void restore() { VERIFY(m_state_stack.size() > 1); m_state_stack.take_last(); } IntRect clip_rect() const { return state().clip_rect; } protected: IntPoint translation() const { return state().translation; } IntRect to_physical(const IntRect& r) const { return r.translated(translation()) * scale(); } IntPoint to_physical(const IntPoint& p) const { return p.translated(translation()) * scale(); } int scale() const { return state().scale; } void set_physical_pixel_with_draw_op(u32& pixel, const Color&); void fill_physical_scanline_with_draw_op(int y, int x, int width, const Color& color); void fill_rect_with_draw_op(const IntRect&, Color); void blit_with_opacity(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, float opacity, bool apply_alpha = true); void draw_physical_pixel(const IntPoint&, Color, int thickness = 1); struct State { const Font* font; IntPoint translation; int scale = 1; IntRect clip_rect; DrawOp draw_op; }; State& state() { return m_state_stack.last(); } const State& state() const { return m_state_stack.last(); } void fill_physical_rect(const IntRect&, Color); IntRect m_clip_origin; NonnullRefPtr m_target; Vector m_state_stack; }; class PainterStateSaver { public: explicit PainterStateSaver(Painter&); ~PainterStateSaver(); private: Painter& m_painter; }; String parse_ampersand_string(const StringView&, Optional* underline_offset = nullptr); }