/* * Copyright (c) 2018-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Gfx { class Painter { public: static constexpr int LINE_SPACING = 4; explicit Painter(Gfx::Bitmap&); ~Painter() = default; enum class LineStyle { Solid, Dotted, Dashed, }; enum class ScalingMode { NearestNeighbor, SmoothPixels, BilinearBlend, None, }; void clear_rect(IntRect const&, Color); void fill_rect(IntRect const&, Color); void fill_rect_with_dither_pattern(IntRect const&, Color, Color); void fill_rect_with_checkerboard(IntRect const&, IntSize, Color color_dark, Color color_light); void fill_rect_with_gradient(Orientation, IntRect const&, Color gradient_start, Color gradient_end); void fill_rect_with_gradient(IntRect const&, Color gradient_start, Color gradient_end); void fill_rect_with_rounded_corners(IntRect const&, Color, int radius); void fill_rect_with_rounded_corners(IntRect const&, Color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius); void fill_ellipse(IntRect const&, Color); void draw_rect(IntRect const&, Color, bool rough = false); void draw_rect_with_thickness(IntRect const&, Color, int thickness); void draw_focus_rect(IntRect const&, Color); void draw_bitmap(IntPoint, CharacterBitmap const&, Color = Color()); void draw_bitmap(IntPoint, GlyphBitmap const&, Color = Color()); void draw_scaled_bitmap(IntRect const& dst_rect, Gfx::Bitmap const&, IntRect const& src_rect, float opacity = 1.0f, ScalingMode = ScalingMode::NearestNeighbor); void draw_scaled_bitmap(IntRect const& dst_rect, Gfx::Bitmap const&, FloatRect const& src_rect, float opacity = 1.0f, ScalingMode = ScalingMode::NearestNeighbor); void draw_scaled_bitmap_with_transform(IntRect const& dst_rect, Gfx::Bitmap const&, FloatRect const& src_rect, Gfx::AffineTransform const&, float opacity = 1.0f, ScalingMode = ScalingMode::NearestNeighbor); void draw_triangle(IntPoint, IntPoint, IntPoint, Color); void draw_triangle(IntPoint offset, Span, Color); void draw_ellipse_intersecting(IntRect const&, Color, int thickness = 1); void set_pixel(IntPoint, Color, bool blend = false); void set_pixel(int x, int y, Color color, bool blend = false) { set_pixel({ x, y }, color, blend); } Optional get_pixel(IntPoint); ErrorOr> get_region_bitmap(IntRect const&, BitmapFormat format, Optional actual_region = {}); void draw_line(IntPoint, IntPoint, Color, int thickness = 1, LineStyle style = LineStyle::Solid, Color alternate_color = Color::Transparent); void draw_triangle_wave(IntPoint, IntPoint, Color color, int amplitude, int thickness = 1); void draw_quadratic_bezier_curve(IntPoint control_point, IntPoint, IntPoint, Color, int thickness = 1, LineStyle style = LineStyle::Solid); void draw_cubic_bezier_curve(IntPoint control_point_0, IntPoint control_point_1, IntPoint, IntPoint, Color, int thickness = 1, LineStyle style = LineStyle::Solid); void draw_elliptical_arc(IntPoint p1, IntPoint p2, IntPoint center, FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Color, int thickness = 1, LineStyle style = LineStyle::Solid); void blit(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, float opacity = 1.0f, bool apply_alpha = true); void blit_dimmed(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect); void blit_brightened(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect); void blit_filtered(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, Function); void draw_tiled_bitmap(IntRect const& dst_rect, Gfx::Bitmap const&); void blit_offset(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, IntPoint); void blit_disabled(IntPoint, Gfx::Bitmap const&, IntRect const&, Palette const&); void blit_tiled(IntRect const&, Gfx::Bitmap const&, IntRect const& src_rect); void draw_text(IntRect const&, StringView, Font const&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap); void draw_text(IntRect const&, StringView, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap); void draw_text(IntRect const&, Utf32View const&, Font const&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap); void draw_text(IntRect const&, Utf32View const&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap); void draw_text(Function, IntRect const&, StringView, Font const&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap); void draw_text(Function, IntRect const&, Utf8View const&, Font const&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap); void draw_text(Function, IntRect const&, Utf32View const&, Font const&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap); void draw_ui_text(Gfx::IntRect const&, StringView, Gfx::Font const&, TextAlignment, Gfx::Color); void draw_glyph(IntPoint, u32, Color); void draw_glyph(IntPoint, u32, Font const&, Color); void draw_emoji(IntPoint, Gfx::Bitmap const&, Font const&); void draw_glyph_or_emoji(IntPoint, u32, Font const&, Color); void draw_glyph_or_emoji(IntPoint, Utf8CodePointIterator&, Font const&, Color); void draw_circle_arc_intersecting(IntRect const&, IntPoint, int radius, Color, int thickness); // Streamlined text drawing routine that does no wrapping/elision/alignment. void draw_text_run(IntPoint baseline_start, Utf8View const&, Font const&, Color); void draw_text_run(FloatPoint baseline_start, Utf8View const&, Font const&, Color); enum class CornerOrientation { TopLeft, TopRight, BottomRight, BottomLeft }; void fill_rounded_corner(IntRect const&, int radius, Color, CornerOrientation); static void for_each_line_segment_on_bezier_curve(FloatPoint control_point, FloatPoint p1, FloatPoint p2, Function&); static void for_each_line_segment_on_bezier_curve(FloatPoint control_point, FloatPoint p1, FloatPoint p2, Function&&); static void for_each_line_segment_on_cubic_bezier_curve(FloatPoint control_point_0, FloatPoint control_point_1, FloatPoint p1, FloatPoint p2, Function&); static void for_each_line_segment_on_cubic_bezier_curve(FloatPoint control_point_0, FloatPoint control_point_1, FloatPoint p1, FloatPoint p2, Function&&); static void for_each_line_segment_on_elliptical_arc(FloatPoint p1, FloatPoint p2, FloatPoint center, FloatPoint const radii, float x_axis_rotation, float theta_1, float theta_delta, Function&); static void for_each_line_segment_on_elliptical_arc(FloatPoint p1, FloatPoint p2, FloatPoint center, FloatPoint const radii, float x_axis_rotation, float theta_1, float theta_delta, Function&&); void stroke_path(Path const&, Color, int thickness); enum class WindingRule { Nonzero, EvenOdd, }; void fill_path(Path const&, Color, WindingRule rule = WindingRule::Nonzero); Font const& font() const { if (!state().font) return FontDatabase::default_font(); return *state().font; } void set_font(Font const& font) { state().font = &font; } enum class DrawOp { Copy, Xor, Invert }; void set_draw_op(DrawOp op) { state().draw_op = op; } DrawOp draw_op() const { return state().draw_op; } void add_clip_rect(IntRect const& rect); void clear_clip_rect(); void translate(int dx, int dy) { translate({ dx, dy }); } void translate(IntPoint delta) { state().translation.translate_by(delta); } IntPoint translation() const { return state().translation; } Gfx::Bitmap* target() { return m_target.ptr(); } void save() { m_state_stack.append(m_state_stack.last()); } void restore() { VERIFY(m_state_stack.size() > 1); m_state_stack.take_last(); } IntRect clip_rect() const { return state().clip_rect; } int scale() const { return state().scale; } protected: IntRect to_physical(IntRect const& r) const { return r.translated(translation()) * scale(); } IntPoint to_physical(IntPoint p) const { return p.translated(translation()) * scale(); } void set_physical_pixel_with_draw_op(u32& pixel, Color); void fill_physical_scanline_with_draw_op(int y, int x, int width, Color color); void fill_rect_with_draw_op(IntRect const&, Color); void blit_with_opacity(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, float opacity, bool apply_alpha = true); void draw_physical_pixel(IntPoint, Color, int thickness = 1); struct State { Font const* font; IntPoint translation; int scale = 1; IntRect clip_rect; DrawOp draw_op; }; State& state() { return m_state_stack.last(); } State const& state() const { return m_state_stack.last(); } void fill_physical_rect(IntRect const&, Color); IntRect m_clip_origin; NonnullRefPtr m_target; Vector m_state_stack; private: Vector split_text_into_directional_runs(Utf8View const&, TextDirection initial_direction); bool text_contains_bidirectional_text(Utf8View const&, TextDirection); template void do_draw_text(IntRect const&, Utf8View const& text, Font const&, TextAlignment, TextElision, TextWrapping, DrawGlyphFunction); }; class PainterStateSaver { public: explicit PainterStateSaver(Painter&); ~PainterStateSaver(); private: Painter& m_painter; }; DeprecatedString parse_ampersand_string(StringView, Optional* underline_offset = nullptr); }