/* * Copyright (c) 2020, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include namespace Gfx { // FIXME: Make a MutableGlyphBitmap buddy class for FontEditor instead? class GlyphBitmap { public: GlyphBitmap() = default; GlyphBitmap(const unsigned* rows, IntSize size) : m_rows(rows) , m_size(size) { } const unsigned* rows() const { return m_rows; } unsigned row(unsigned index) const { return m_rows[index]; } bool bit_at(int x, int y) const { return row(y) & (1 << x); } void set_bit_at(int x, int y, bool b) { auto& mutable_row = const_cast(m_rows)[y]; if (b) mutable_row |= 1 << x; else mutable_row &= ~(1 << x); } IntSize size() const { return m_size; } int width() const { return m_size.width(); } int height() const { return m_size.height(); } private: const unsigned* m_rows { nullptr }; IntSize m_size { 0, 0 }; }; class Glyph { public: Glyph(const GlyphBitmap& glyph_bitmap, int left_bearing, int advance, int ascent) : m_glyph_bitmap(glyph_bitmap) , m_left_bearing(left_bearing) , m_advance(advance) , m_ascent(ascent) { } Glyph(RefPtr bitmap, int left_bearing, int advance, int ascent) : m_bitmap(bitmap) , m_left_bearing(left_bearing) , m_advance(advance) , m_ascent(ascent) { } bool is_glyph_bitmap() const { return !m_bitmap; } GlyphBitmap glyph_bitmap() const { return m_glyph_bitmap; } RefPtr bitmap() const { return m_bitmap; } int left_bearing() const { return m_left_bearing; } int advance() const { return m_advance; } int ascent() const { return m_ascent; } private: GlyphBitmap m_glyph_bitmap; RefPtr m_bitmap; int m_left_bearing; int m_advance; int m_ascent; }; class Font : public RefCounted { public: virtual NonnullRefPtr clone() const = 0; virtual ~Font() {}; virtual u8 presentation_size() const = 0; virtual u16 weight() const = 0; virtual Glyph glyph(u32 code_point) const = 0; virtual bool contains_glyph(u32 code_point) const = 0; virtual u8 glyph_width(size_t ch) const = 0; virtual int glyph_or_emoji_width(u32 code_point) const = 0; virtual u8 glyph_height() const = 0; virtual int x_height() const = 0; virtual u8 min_glyph_width() const = 0; virtual u8 max_glyph_width() const = 0; virtual u8 glyph_fixed_width() const = 0; virtual u8 baseline() const = 0; virtual u8 mean_line() const = 0; virtual int width(const StringView&) const = 0; virtual int width(const Utf8View&) const = 0; virtual int width(const Utf32View&) const = 0; virtual String name() const = 0; virtual bool is_fixed_width() const = 0; virtual u8 glyph_spacing() const = 0; virtual size_t glyph_count() const = 0; virtual String family() const = 0; virtual String variant() const = 0; virtual String qualified_name() const = 0; Font const& bold_variant() const; private: mutable RefPtr m_bold_variant; }; }