/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include namespace Gfx { class DisjointRectSet { public: DisjointRectSet(const DisjointRectSet&) = delete; DisjointRectSet& operator=(const DisjointRectSet&) = delete; DisjointRectSet() { } ~DisjointRectSet() { } DisjointRectSet(const IntRect& rect) { m_rects.append(rect); } DisjointRectSet(DisjointRectSet&&) = default; DisjointRectSet& operator=(DisjointRectSet&&) = default; DisjointRectSet clone() const { DisjointRectSet rects; rects.m_rects = m_rects; return rects; } void move_by(int dx, int dy); void move_by(const IntPoint& delta) { move_by(delta.x(), delta.y()); } void add(const IntRect& rect) { if (add_no_shatter(rect) && m_rects.size() > 1) shatter(); } template void add_many(const Container& rects) { bool added = false; for (const auto& rect : rects) { if (add_no_shatter(rect)) added = true; } if (added && m_rects.size() > 1) shatter(); } void add(const DisjointRectSet& rect_set) { if (this == &rect_set) return; if (m_rects.is_empty()) { m_rects = rect_set.m_rects; } else { add_many(rect_set.rects()); } } DisjointRectSet shatter(const IntRect&) const; DisjointRectSet shatter(const DisjointRectSet& hammer) const; bool contains(const IntRect&) const; bool intersects(const IntRect&) const; bool intersects(const DisjointRectSet&) const; DisjointRectSet intersected(const IntRect&) const; DisjointRectSet intersected(const DisjointRectSet&) const; template IterationDecision for_each_intersected(const IntRect& rect, Function f) const { if (is_empty() || rect.is_empty()) return IterationDecision::Continue; for (auto& r : m_rects) { auto intersected_rect = r.intersected(rect); if (intersected_rect.is_empty()) continue; IterationDecision decision = f(intersected_rect); if (decision != IterationDecision::Continue) return decision; } return IterationDecision::Continue; } template IterationDecision for_each_intersected(const DisjointRectSet& rects, Function f) const { if (is_empty() || rects.is_empty()) return IterationDecision::Continue; if (this == &rects) { for (auto& r : m_rects) { IterationDecision decision = f(r); if (decision != IterationDecision::Continue) return decision; } } else { for (auto& r : m_rects) { for (auto& r2 : rects.m_rects) { auto intersected_rect = r.intersected(r2); if (intersected_rect.is_empty()) continue; IterationDecision decision = f(intersected_rect); if (decision != IterationDecision::Continue) return decision; } } } return IterationDecision::Continue; } bool is_empty() const { return m_rects.is_empty(); } size_t size() const { return m_rects.size(); } void clear() { m_rects.clear(); } void clear_with_capacity() { m_rects.clear_with_capacity(); } const Vector& rects() const { return m_rects; } Vector take_rects() { return move(m_rects); } private: bool add_no_shatter(const IntRect&); void shatter(); Vector m_rects; }; }