/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2020, Sarah Taube * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include namespace Gfx { class ClassicStylePainter : public BaseStylePainter { public: virtual void paint_button(Painter&, IntRect const&, Palette const&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false) override; virtual void paint_tab_button(Painter&, IntRect const&, Palette const&, bool active, bool hovered, bool enabled, bool top, bool in_active_window) override; virtual void paint_frame(Painter&, IntRect const&, Palette const&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false) override; virtual void paint_window_frame(Painter&, IntRect const&, Palette const&) override; virtual void paint_progressbar(Painter&, IntRect const&, Palette const&, int min, int max, int value, StringView text, Orientation = Orientation::Horizontal) override; virtual void paint_radio_button(Painter&, IntRect const&, Palette const&, bool is_checked, bool is_being_pressed) override; virtual void paint_check_box(Painter&, IntRect const&, Palette const&, bool is_enabled, bool is_checked, bool is_being_pressed) override; virtual void paint_transparency_grid(Painter&, IntRect const&, Palette const&) override; virtual void paint_simple_rect_shadow(Painter&, IntRect const&, Bitmap const& shadow_bitmap, bool shadow_includes_frame, bool fill_content) override; }; }