/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2020, Sarah Taube * Copyright (c) 2021, Filiph Sandström * Copyright (c) 2022, Cameron Youell * Copyright (c) 2022, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include namespace Gfx { void ClassicStylePainter::paint_tab_button(Painter& painter, IntRect const& rect, Palette const& palette, bool active, bool hovered, bool enabled, GUI::TabWidget::TabPosition position, bool in_active_window, bool accented) { Color base_color = palette.button(); Color highlight_color2 = palette.threed_highlight(); Color shadow_color1 = palette.threed_shadow1(); Color shadow_color2 = palette.threed_shadow2(); if (hovered && enabled && !active) base_color = palette.hover_highlight(); PainterStateSaver saver(painter); painter.translate(rect.location()); auto accent = palette.accent(); if (!in_active_window) accent = accent.to_grayscale(); switch (position) { case GUI::TabWidget::TabPosition::Top: // Base painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 1 }, base_color); // Top line if (active && accented) { painter.draw_line({ 3, 0 }, { rect.width() - 3, 0 }, accent.darkened()); painter.fill_rect_with_gradient({ 1, 1, rect.width() - 2, 2 }, accent, accent.lightened(1.5f)); painter.set_pixel({ 2, 0 }, highlight_color2); } else { painter.draw_line({ 2, 0 }, { rect.width() - 3, 0 }, highlight_color2); } // Left side painter.draw_line({ 0, 2 }, { 0, rect.height() - 1 }, highlight_color2); painter.set_pixel({ 1, 1 }, highlight_color2); // Right side painter.draw_line({ rect.width() - 1, 2 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2); painter.draw_line({ rect.width() - 2, 2 }, { rect.width() - 2, rect.height() - 1 }, shadow_color1); painter.set_pixel(rect.width() - 2, 1, shadow_color2); break; case GUI::TabWidget::TabPosition::Bottom: // Base painter.fill_rect({ 0, 0, rect.width() - 1, rect.height() }, base_color); // Bottom line if (active && accented) { painter.fill_rect_with_gradient({ 1, rect.height() - 3, rect.width() - 2, 2 }, accent, accent.lightened(1.5f)); painter.draw_line({ 2, rect.height() - 1 }, { rect.width() - 3, rect.height() - 1 }, accent.darkened()); } else { painter.draw_line({ 2, rect.height() - 1 }, { rect.width() - 3, rect.height() - 1 }, shadow_color2); } // Left side painter.draw_line({ 0, 0 }, { 0, rect.height() - 3 }, highlight_color2); painter.set_pixel({ 1, rect.height() - 2 }, highlight_color2); // Right side painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 3 }, shadow_color2); painter.draw_line({ rect.width() - 2, 0 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1); painter.set_pixel({ rect.width() - 2, rect.height() - 2 }, shadow_color2); break; case GUI::TabWidget::TabPosition::Left: // Base tab painter.fill_rect({ 1, 1, rect.width(), rect.height() - 1 }, base_color); painter.draw_line({ 2, 0 }, { rect.width(), 0 }, highlight_color2); painter.draw_line({ 2, rect.height() - 1 }, { rect.width(), rect.height() - 1 }, shadow_color2); // If the tab is active, draw the accent line if (active && accented) { painter.fill_rect_with_gradient({ 1, 1, 2, rect.height() - 2 }, accent, accent.lightened(1.5f)); painter.draw_line({ 0, 2 }, { 0, rect.height() - 3 }, accent.darkened()); } else { painter.draw_line({ 0, 2 }, { 0, rect.height() - 3 }, highlight_color2); painter.draw_line({ rect.width(), 1 }, { rect.width(), rect.height() - 1 }, shadow_color1); } // Make appear as if the tab is rounded painter.set_pixel({ 1, 1 }, highlight_color2); painter.set_pixel({ 1, rect.height() - 2 }, shadow_color2); break; case GUI::TabWidget::TabPosition::Right: // Base tab painter.fill_rect({ 0, 1, rect.width() - 1, rect.height() - 1 }, base_color); painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color2); painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 2, rect.height() - 1 }, shadow_color2); // If the tab is active, draw the accent line if (active && accented) { painter.fill_rect_with_gradient({ rect.width() - 2, 1, 2, rect.height() - 2 }, accent.lightened(1.5f), accent); painter.draw_line({ rect.width(), 2 }, { rect.width(), rect.height() - 3 }, accent.darkened()); } else { painter.draw_line({ rect.width(), 2 }, { rect.width(), rect.height() - 3 }, shadow_color2); painter.draw_line({ 0, 0 }, { 0, rect.height() - 1 }, shadow_color1); } // Make appear as if the tab is rounded painter.set_pixel({ rect.width() - 1, 1 }, shadow_color1); painter.set_pixel({ rect.width() - 1, rect.height() - 2 }, shadow_color2); break; } } static void paint_button_new(Painter& painter, IntRect const& a_rect, Palette const& palette, ButtonStyle style, bool pressed, bool checked, bool hovered, bool enabled, bool focused, bool default_button) { Color button_color = palette.button(); Color highlight_color = palette.threed_highlight(); Color shadow_color1 = palette.threed_shadow1(); Color shadow_color2 = palette.threed_shadow2(); if (checked && enabled) { if (hovered) button_color = palette.hover_highlight(); else button_color = palette.button(); } else if (hovered && enabled) button_color = palette.hover_highlight(); PainterStateSaver saver(painter); auto rect = a_rect; if (focused || default_button) { painter.draw_rect(a_rect, palette.threed_shadow2()); rect.shrink(2, 2); } painter.translate(rect.location()); if (pressed || checked) { // Base Gfx::IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 }; if (checked && !pressed) painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), palette.button()); else painter.fill_rect(base_rect, button_color); // Top shadow painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, shadow_color2); painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, shadow_color2); // Sunken shadow painter.draw_line({ 1, 1 }, { rect.width() - 3, 1 }, shadow_color1); painter.draw_line({ 1, 2 }, { 1, rect.height() - 3 }, shadow_color1); // Outer highlight painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, highlight_color); painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, highlight_color); // Inner highlight painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, palette.button()); painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, palette.button()); } else { // Base painter.fill_rect({ 0, 0, rect.width(), rect.height() }, button_color); // Top highlight if (style == ButtonStyle::Normal) { painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color); painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, highlight_color); } else if (style == ButtonStyle::ThickCap) { painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color); painter.draw_line({ 1, 1 }, { 1, rect.height() - 2 }, highlight_color); } // Outer shadow painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2); painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, shadow_color2); // Inner shadow painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color1); painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1); } } void ClassicStylePainter::paint_button(Painter& painter, IntRect const& rect, Palette const& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused, bool default_button) { if (button_style == ButtonStyle::Normal || button_style == ButtonStyle::ThickCap) return paint_button_new(painter, rect, palette, button_style, pressed, checked, hovered, enabled, focused, default_button); if (button_style == ButtonStyle::Coolbar && !enabled) return; Color button_color = palette.button(); Color highlight_color = palette.threed_highlight(); Color shadow_color = button_style == ButtonStyle::Coolbar ? palette.threed_shadow1() : palette.threed_shadow2(); PainterStateSaver saver(painter); painter.translate(rect.location()); if (pressed || checked) { // Base IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 }; if (button_style == ButtonStyle::Coolbar) { if (checked && !pressed) { painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), Color()); } else { painter.fill_rect(base_rect, button_color); } } // Sunken shadow painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color); painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color); // Bottom highlight painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color); painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color); } else if (hovered) { if (button_style == ButtonStyle::Coolbar) { // Base painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color); } // Top highlight painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color); painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color); // Bottom shadow painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color); painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color); } } void ClassicStylePainter::paint_frame(Painter& painter, IntRect const& rect, Palette const& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines) { if (shape == Gfx::FrameShape::NoFrame) return; if (shape == FrameShape::Window) { StylePainter::paint_window_frame(painter, rect, palette); return; } Color top_left_color; Color bottom_right_color; Color dark_shade = palette.threed_shadow1(); Color light_shade = palette.threed_highlight(); if (shape == FrameShape::Container && thickness >= 2) { if (shadow == FrameShadow::Raised) { dark_shade = palette.threed_shadow2(); } } if (shadow == FrameShadow::Raised) { top_left_color = light_shade; bottom_right_color = dark_shade; } else if (shadow == FrameShadow::Sunken) { top_left_color = dark_shade; bottom_right_color = light_shade; } else if (shadow == FrameShadow::Plain) { top_left_color = dark_shade; bottom_right_color = dark_shade; } if (thickness >= 1) { painter.draw_line(rect.top_left(), rect.top_right(), top_left_color); painter.draw_line(rect.bottom_left(), rect.bottom_right(), bottom_right_color); if (shape != FrameShape::Panel || !skip_vertical_lines) { painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), top_left_color); painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), bottom_right_color); } } if (shape == FrameShape::Container && thickness >= 2) { Color top_left_color; Color bottom_right_color; Color dark_shade = palette.threed_shadow2(); Color light_shade = palette.button(); if (shadow == FrameShadow::Raised) { dark_shade = palette.threed_shadow1(); top_left_color = light_shade; bottom_right_color = dark_shade; } else if (shadow == FrameShadow::Sunken) { top_left_color = dark_shade; bottom_right_color = light_shade; } else if (shadow == FrameShadow::Plain) { top_left_color = dark_shade; bottom_right_color = dark_shade; } IntRect inner_container_frame_rect = rect.shrunken(2, 2); painter.draw_line(inner_container_frame_rect.top_left(), inner_container_frame_rect.top_right(), top_left_color); painter.draw_line(inner_container_frame_rect.bottom_left(), inner_container_frame_rect.bottom_right(), bottom_right_color); painter.draw_line(inner_container_frame_rect.top_left().translated(0, 1), inner_container_frame_rect.bottom_left().translated(0, -1), top_left_color); painter.draw_line(inner_container_frame_rect.top_right(), inner_container_frame_rect.bottom_right().translated(0, -1), bottom_right_color); } if (shape == FrameShape::Box && thickness >= 2) { swap(top_left_color, bottom_right_color); IntRect inner_rect = rect.shrunken(2, 2); painter.draw_line(inner_rect.top_left(), inner_rect.top_right(), top_left_color); painter.draw_line(inner_rect.bottom_left(), inner_rect.bottom_right(), bottom_right_color); painter.draw_line(inner_rect.top_left().translated(0, 1), inner_rect.bottom_left().translated(0, -1), top_left_color); painter.draw_line(inner_rect.top_right(), inner_rect.bottom_right().translated(0, -1), bottom_right_color); } } void ClassicStylePainter::paint_window_frame(Painter& painter, IntRect const& rect, Palette const& palette) { Color base_color = palette.button(); Color dark_shade = palette.threed_shadow2(); Color mid_shade = palette.threed_shadow1(); Color light_shade = palette.threed_highlight(); auto border_thickness = palette.window_border_thickness(); auto border_radius = palette.window_border_radius(); if (border_radius > 0) { // FIXME: This will draw "useless" pixels that'll get drawn over by the window contents. // preferably we should just remove the corner pixels from the completely drawn window // but I don't know how to do that yet. :^) AntiAliasingPainter aa_painter { painter }; aa_painter.fill_rect_with_rounded_corners(rect, base_color, border_radius); return; } painter.draw_rect_with_thickness({ rect.x() + border_thickness / 2, rect.y() + border_thickness / 2, rect.width() - border_thickness, rect.height() - border_thickness }, base_color, border_thickness); painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left(), base_color); painter.draw_line(rect.top_left().translated(1, 1), rect.top_right().translated(-1, 1), light_shade); painter.draw_line(rect.top_left().translated(1, 1), rect.bottom_left().translated(1, -1), light_shade); painter.draw_line(rect.top_left().translated(2, 2), rect.top_right().translated(-2, 2), base_color); painter.draw_line(rect.top_left().translated(2, 2), rect.bottom_left().translated(2, -2), base_color); painter.draw_line(rect.top_left().translated(3, 3), rect.top_right().translated(-3, 3), base_color); painter.draw_line(rect.top_left().translated(3, 3), rect.bottom_left().translated(3, -3), base_color); painter.draw_line(rect.top_right(), rect.bottom_right(), dark_shade); painter.draw_line(rect.top_right().translated(-1, 1), rect.bottom_right().translated(-1, -1), mid_shade); painter.draw_line(rect.top_right().translated(-2, 2), rect.bottom_right().translated(-2, -2), base_color); painter.draw_line(rect.top_right().translated(-3, 3), rect.bottom_right().translated(-3, -3), base_color); painter.draw_line(rect.bottom_left(), rect.bottom_right(), dark_shade); painter.draw_line(rect.bottom_left().translated(1, -1), rect.bottom_right().translated(-1, -1), mid_shade); painter.draw_line(rect.bottom_left().translated(2, -2), rect.bottom_right().translated(-2, -2), base_color); painter.draw_line(rect.bottom_left().translated(3, -3), rect.bottom_right().translated(-3, -3), base_color); } void ClassicStylePainter::paint_progressbar(Painter& painter, IntRect const& rect, Palette const& palette, int min, int max, int value, StringView text, Orientation orientation) { // First we fill the entire widget with the gradient. This incurs a bit of // overdraw but ensures a consistent look throughout the progression. Color start_color = palette.active_window_border1(); Color end_color = palette.active_window_border2(); painter.fill_rect_with_gradient(orientation, rect, start_color, end_color); if (!text.is_null()) { painter.draw_text(rect.translated(1, 1), text, TextAlignment::Center, palette.base_text()); painter.draw_text(rect, text, TextAlignment::Center, palette.base_text().inverted()); } float range_size = max - min; float progress = (value - min) / range_size; // Then we carve out a hole in the remaining part of the widget. // We draw the text a third time, clipped and inverse, for sharp contrast. IntRect hole_rect; if (orientation == Orientation::Horizontal) { float progress_width = progress * rect.width(); hole_rect = { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() }; } else { float progress_height = progress * rect.height(); hole_rect = { 0, 0, rect.width(), (int)(rect.height() - progress_height) }; } hole_rect.translate_by(rect.location()); hole_rect.set_right_without_resize(rect.right()); PainterStateSaver saver(painter); painter.fill_rect(hole_rect, palette.base()); painter.add_clip_rect(hole_rect); if (!text.is_null()) painter.draw_text(rect.translated(0, 0), text, TextAlignment::Center, palette.base_text()); } void ClassicStylePainter::paint_radio_button(Painter& painter, IntRect const& a_rect, Palette const& palette, bool is_checked, bool is_being_pressed) { // Outer top left arc, starting at bottom left point. constexpr Gfx::IntPoint outer_top_left_arc[] = { { 1, 9 }, { 1, 8 }, { 0, 7 }, { 0, 6 }, { 0, 5 }, { 0, 4 }, { 1, 3 }, { 1, 2 }, { 2, 1 }, { 3, 1 }, { 4, 0 }, { 5, 0 }, { 6, 0 }, { 7, 0 }, { 8, 1 }, { 9, 1 }, }; // Outer bottom right arc, starting at top right point. constexpr Gfx::IntPoint outer_bottom_right_arc[] = { { 10, 2 }, { 10, 3 }, { 11, 4 }, { 11, 5 }, { 11, 6 }, { 11, 7 }, { 10, 8 }, { 10, 9 }, { 9, 10 }, { 8, 10 }, { 7, 11 }, { 6, 11 }, { 5, 11 }, { 4, 11 }, { 3, 10 }, { 2, 10 }, }; // Inner top left arc, starting at bottom left point. constexpr Gfx::IntPoint inner_top_left_arc[] = { { 2, 8 }, { 1, 7 }, { 1, 6 }, { 1, 5 }, { 1, 4 }, { 2, 3 }, { 2, 2 }, { 3, 2 }, { 3, 2 }, { 3, 2 }, { 3, 2 }, { 4, 1 }, { 5, 1 }, { 6, 1 }, { 7, 1 }, { 8, 2 }, { 9, 2 }, }; // Inner bottom right arc, starting at top right point. constexpr Gfx::IntPoint inner_bottom_right_arc[] = { { 9, 3 }, { 10, 4 }, { 10, 5 }, { 10, 6 }, { 10, 7 }, { 9, 8 }, { 9, 9 }, { 8, 9 }, { 7, 10 }, { 6, 10 }, { 5, 10 }, { 4, 10 }, { 3, 9 }, { 2, 9 }, }; // Inner "being pressed" circle, starting at top left corner point. constexpr Gfx::IntPoint inner_being_pressed_circle[] = { { 3, 3 }, { 4, 2 }, { 5, 2 }, { 6, 2 }, { 7, 2 }, { 8, 3 }, { 9, 4 }, { 9, 5 }, { 9, 6 }, { 9, 7 }, { 8, 8 }, { 7, 9 }, { 6, 9 }, { 5, 9 }, { 4, 9 }, { 3, 8 }, { 2, 7 }, { 2, 6 }, { 2, 5 }, { 2, 4 }, }; // Inner "checked" circle, starting at top left. constexpr Gfx::IntPoint checked_circle[] = { { 5, 4 }, { 6, 4 }, { 4, 5 }, { 5, 5 }, { 6, 5 }, { 7, 5 }, { 4, 6 }, { 5, 6 }, { 6, 6 }, { 7, 6 }, { 5, 7 }, { 6, 7 }, }; // FIXME: Support radio buttons at any size. Gfx::IntRect rect { a_rect.x(), a_rect.y(), 12, 12 }; auto set_pixels = [&](auto const& points, Gfx::Color color) { for (auto const& p : points) { painter.set_pixel(rect.location().translated(p), color); } }; // Fill center with base color painter.fill_rect(rect.shrunken(4, 4), palette.base()); set_pixels(outer_top_left_arc, palette.threed_shadow1()); set_pixels(outer_bottom_right_arc, palette.threed_highlight()); set_pixels(inner_top_left_arc, palette.threed_shadow2()); set_pixels(inner_bottom_right_arc, palette.button()); if (is_being_pressed) { set_pixels(inner_being_pressed_circle, palette.threed_shadow1()); } if (is_checked) { set_pixels(checked_circle, palette.base_text()); } } static constexpr Gfx::CharacterBitmap s_checked_bitmap { " " " # " " ## " " ### " " ## ### " " ##### " " ### " " # " " "sv, 9, 9 }; void ClassicStylePainter::paint_check_box(Painter& painter, IntRect const& rect, Palette const& palette, bool is_enabled, bool is_checked, bool is_being_pressed) { painter.fill_rect(rect, is_enabled ? palette.base() : palette.window()); paint_frame(painter, rect, palette, Gfx::FrameShape::Container, Gfx::FrameShadow::Sunken, 2); if (is_being_pressed) { // FIXME: This color should not be hard-coded. painter.draw_rect(rect.shrunken(4, 4), Color::MidGray); } if (is_checked) { painter.draw_bitmap(rect.shrunken(4, 4).location(), s_checked_bitmap, is_enabled ? palette.base_text() : palette.threed_shadow1()); } } void ClassicStylePainter::paint_transparency_grid(Painter& painter, IntRect const& rect, Palette const& palette) { painter.fill_rect_with_checkerboard(rect, { 8, 8 }, palette.base().darkened(0.9), palette.base()); } void ClassicStylePainter::paint_simple_rect_shadow(Painter& painter, IntRect const& containing_rect, Bitmap const& shadow_bitmap, bool shadow_includes_frame, bool fill_content) { // The layout of the shadow_bitmap is defined like this: // +---------+----+---------+----+----+----+ // | TL | T | TR | LT | L | LB | // +---------+----+---------+----+----+----+ // | BL | B | BR | RT | R | RB | // +---------+----+---------+----+----+----+ // Located strictly on the top or bottom of the rectangle, above or below of the content: // TL = top-left T = top TR = top-right // BL = bottom-left B = bottom BR = bottom-right // Located on the left or right of the rectangle, but not above or below of the content: // LT = left-top L = left LB = left-bottom // RT = right-top R = right RB = right-bottom // So, the bitmap has two rows and 6 column, two of which are twice as wide. // The height divided by two defines a cell size, and width of each // column must be the same as the height of the cell, except for the // first and third column, which are twice as wide. // If fill_content is true, it will use the RGBA color of right-bottom pixel of TL to fill the rectangle enclosed if (shadow_bitmap.height() % 2 != 0) { dbgln("Can't paint simple rect shadow, shadow bitmap height {} is not even", shadow_bitmap.height()); return; } auto base_size = shadow_bitmap.height() / 2; if (shadow_bitmap.width() != base_size * (6 + 2)) { if (shadow_bitmap.width() % base_size != 0) dbgln("Can't paint simple rect shadow, shadow bitmap width {} is not a multiple of {}", shadow_bitmap.width(), base_size); else dbgln("Can't paint simple rect shadow, shadow bitmap width {} but expected {}", shadow_bitmap.width(), base_size * (6 + 2)); return; } // The containing_rect should have been inflated appropriately VERIFY(containing_rect.size().contains(Gfx::IntSize { base_size, base_size })); auto sides_height = containing_rect.height() - 2 * base_size; auto half_height = sides_height / 2; auto containing_horizontal_rect = containing_rect; int horizontal_shift = 0; if (half_height < base_size && !shadow_includes_frame) { // If the height is too small we need to shift the left/right accordingly, unless the shadow includes portions of the frame horizontal_shift = base_size - half_height; containing_horizontal_rect.set_left(containing_horizontal_rect.left() + horizontal_shift); containing_horizontal_rect.set_right(containing_horizontal_rect.right() - 2 * horizontal_shift); } auto half_width = containing_horizontal_rect.width() / 2; int corner_piece_width = min(containing_horizontal_rect.width() / 2, base_size * 2); int left_corners_right = containing_horizontal_rect.left() + corner_piece_width; int right_corners_left = max(containing_horizontal_rect.right() - corner_piece_width + 1, left_corners_right + 1); auto paint_horizontal = [&](int y, int src_row) { if (half_width <= 0) return; Gfx::PainterStateSaver save(painter); painter.add_clip_rect({ containing_horizontal_rect.left(), y, containing_horizontal_rect.width(), base_size }); painter.blit({ containing_horizontal_rect.left(), y }, shadow_bitmap, { 0, src_row * base_size, corner_piece_width, base_size }); painter.blit({ right_corners_left, y }, shadow_bitmap, { 5 * base_size - corner_piece_width, src_row * base_size, corner_piece_width, base_size }); for (int x = left_corners_right; x < right_corners_left; x += base_size) { auto width = min(right_corners_left - x, base_size); painter.blit({ x, y }, shadow_bitmap, { corner_piece_width, src_row * base_size, width, base_size }); } }; paint_horizontal(containing_rect.top(), 0); paint_horizontal(containing_rect.bottom() - base_size + 1, 1); int corner_piece_height = min(half_height, base_size); int top_corners_bottom = base_size + corner_piece_height; int bottom_corners_top = base_size + max(half_height, sides_height - corner_piece_height); auto paint_vertical = [&](int x, int src_row, int hshift, int hsrcshift) { Gfx::PainterStateSaver save(painter); painter.add_clip_rect({ x, containing_rect.y() + base_size, base_size, containing_rect.height() - 2 * base_size }); painter.blit({ x + hshift, containing_rect.top() + top_corners_bottom - corner_piece_height }, shadow_bitmap, { base_size * 5 + hsrcshift, src_row * base_size, base_size - hsrcshift, corner_piece_height }); painter.blit({ x + hshift, containing_rect.top() + bottom_corners_top }, shadow_bitmap, { base_size * 7 + hsrcshift, src_row * base_size + base_size - corner_piece_height, base_size - hsrcshift, corner_piece_height }); for (int y = top_corners_bottom; y < bottom_corners_top; y += base_size) { auto height = min(bottom_corners_top - y, base_size); painter.blit({ x, containing_rect.top() + y }, shadow_bitmap, { base_size * 6, src_row * base_size, base_size, height }); } }; paint_vertical(containing_rect.left(), 0, horizontal_shift, 0); if (shadow_includes_frame) horizontal_shift = 0; // TODO: fix off-by-one on rectangles barely wide enough paint_vertical(containing_rect.right() - base_size + 1, 1, 0, horizontal_shift); if (fill_content) { // Fill the enclosed rectangle with the RGBA color of the right-bottom pixel of the TL tile auto inner_rect = containing_rect.shrunken(2 * base_size, 2 * base_size); if (!inner_rect.is_empty()) painter.fill_rect(inner_rect, shadow_bitmap.get_pixel(2 * base_size - 1, base_size - 1)); } } }