/* * Copyright (c) 2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include namespace Gfx { class AffineTransform { public: AffineTransform() : m_values { 1, 0, 0, 1, 0, 0 } { } AffineTransform(float a, float b, float c, float d, float e, float f) : m_values { a, b, c, d, e, f } { } bool is_identity() const; void map(float unmapped_x, float unmapped_y, float& mapped_x, float& mapped_y) const; template Point map(const Point&) const; template Size map(const Size&) const; template Rect map(const Rect&) const; float a() const { return m_values[0]; } float b() const { return m_values[1]; } float c() const { return m_values[2]; } float d() const { return m_values[3]; } float e() const { return m_values[4]; } float f() const { return m_values[5]; } float x_scale() const; float y_scale() const; AffineTransform& scale(float sx, float sy); AffineTransform& translate(float tx, float ty); AffineTransform& rotate_radians(float); AffineTransform& multiply(const AffineTransform&); private: float m_values[6] { 0 }; }; }