/* * Copyright (c) 2021, the SerenityOS developers. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include namespace GUI { enum VimMode { Normal, Insert, Visual }; class VimEditingEngine final : public EditingEngine { public: VimEditingEngine(); virtual CursorWidth cursor_width() const override; virtual bool on_key(const KeyEvent& event) override; class PreviousKey { public: PreviousKey() = default; PreviousKey(const KeyEvent& event) : key(event.key()) , code_point(event.code_point()) { } bool operator==(const KeyCode& key) const { return this->key == key; } bool operator==(const u32& code_point) const { return this->code_point == code_point; } KeyCode key {}; u32 code_point {}; }; Function on_mode_change; Function on_previous_keys_change; private: enum YankType { Line, Selection }; VimMode m_vim_mode { VimMode::Normal }; YankType m_yank_type {}; String m_yank_buffer {}; void yank(YankType); void yank(TextRange); void put(const GUI::KeyEvent&); TextPosition m_selection_start_position {}; void update_selection_on_cursor_move(); void clear_visual_mode_data(); // FIXME Support multiple previous keys, this is a temporary measure. PreviousKey m_previous_key {}; bool has_previous_key { false }; void set_previous_key(PreviousKey event) { m_previous_key = event; has_previous_key = true; if (on_previous_keys_change) on_previous_keys_change(m_previous_key, has_previous_key); } void clear_previous_key() { m_previous_key = {}; has_previous_key = false; if (on_previous_keys_change) on_previous_keys_change(m_previous_key, has_previous_key); } void switch_to_normal_mode(); void switch_to_insert_mode(); void switch_to_visual_mode(); void move_half_page_up(const KeyEvent& event); void move_half_page_down(const KeyEvent& event); bool on_key_in_insert_mode(const KeyEvent& event); bool on_key_in_normal_mode(const KeyEvent& event); bool on_key_in_visual_mode(const KeyEvent& event); }; }