/* * Copyright (c) 2021, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include namespace GUI { // Wrapper over TextPosition that makes it easier to move it around as a cursor, // and to get the current line or character. class VimCursor { public: VimCursor(TextEditor& editor, TextPosition initial_position, bool forwards) : m_editor(editor) , m_position(initial_position) , m_forwards(forwards) { } void move_forwards(); void move_backwards(); // Move a single character in the current direction. void move(); // Move a single character in reverse. void move_reverse(); // Peek a single character in the current direction. u32 peek(); // Peek a single character in reverse. u32 peek_reverse(); // Get the character the cursor is currently on. u32 current_char(); // Get the line the cursor is currently on. TextDocumentLine& current_line(); // Get the current position. TextPosition& current_position() { return m_position; } // Did we hit the edge of the document? bool hit_edge() { return m_hit_edge; } // Will the next move cross a line boundary? bool will_cross_line_boundary(); // Did we cross a line boundary? bool crossed_line_boundary() { return m_crossed_line_boundary; } // Are we on an empty line? bool on_empty_line(); // Are we going forwards? bool forwards() { return m_forwards; } private: TextEditor& m_editor; TextPosition m_position; bool m_forwards; u32 m_cached_char { 0 }; bool m_hit_edge { false }; bool m_crossed_line_boundary { false }; }; class VimMotion { public: enum class Unit { // The motion isn't complete yet, or was invalid. Unknown, // Document. Anything non-negative is counted as G while anything else is gg. Document, // Lines. Line, // A sequence of letters, digits and underscores, or a sequence of other // non-blank characters separated by whitespace. Word, // A sequence of non-blank characters separated by whitespace. // This is how Vim separates w from W. WORD, // End of a word. This is basically the same as a word but it doesn't // trim the spaces at the end. EndOfWord, // End of a WORD. EndOfWORD, // Characters (or Unicode code points based on how pedantic you want to // get). Character, // Used for find-mode. Find }; enum class FindMode { /// Find mode is not enabled. None, /// Finding until the given character. To, /// Finding through the given character. Find }; void add_key_code(KeyCode key, bool ctrl, bool shift, bool alt); Optional get_range(class VimEditingEngine& engine, bool normalize_for_position = false); Optional get_repeat_range(class VimEditingEngine& engine, Unit, bool normalize_for_position = false); Optional get_position(VimEditingEngine& engine, bool in_visual_mode = false); void reset(); /// Returns whether the motion should consume the next character no matter what. /// Used for f and t motions. bool should_consume_next_character() { return m_should_consume_next_character; } bool is_complete() { return m_is_complete; } bool is_cancelled() { return m_is_complete && m_unit == Unit::Unknown; } Unit unit() { return m_unit; } int amount() { return m_amount; } // FIXME: come up with a better way to signal start/end of line than sentinels? static constexpr int START_OF_LINE = NumericLimits::min(); static constexpr int START_OF_NON_WHITESPACE = NumericLimits::min() + 1; static constexpr int END_OF_LINE = NumericLimits::max(); private: void calculate_document_range(TextEditor&); void calculate_line_range(TextEditor&, bool normalize_for_position); void calculate_word_range(VimCursor&, int amount, bool normalize_for_position); void calculate_character_range(VimCursor&, int amount, bool normalize_for_position); void calculate_find_range(VimCursor&, int amount); Unit m_unit { Unit::Unknown }; int m_amount { 0 }; bool m_is_complete { false }; bool m_guirky_mode { false }; bool m_should_consume_next_character { false }; FindMode m_find_mode { FindMode::None }; u32 m_next_character { 0 }; size_t m_start_line { 0 }; size_t m_start_column { 0 }; size_t m_end_line { 0 }; size_t m_end_column { 0 }; }; class VimEditingEngine final : public EditingEngine { public: virtual CursorWidth cursor_width() const override; virtual bool on_key(KeyEvent const& event) override; private: enum VimMode { Normal, Insert, Visual, VisualLine }; enum YankType { Line, Selection }; enum class Casing { Uppercase, Lowercase, Invertcase }; VimMode m_vim_mode { VimMode::Normal }; VimMotion m_motion; YankType m_yank_type {}; DeprecatedString m_yank_buffer {}; void yank(YankType); void yank(TextRange, YankType yank_type); void put_before(); void put_after(); TextPosition m_selection_start_position = {}; void update_selection_on_cursor_move(); void clamp_cursor_position(); void clear_visual_mode_data(); KeyCode m_previous_key {}; void switch_to_normal_mode(); void switch_to_insert_mode(); void switch_to_visual_mode(); void switch_to_visual_line_mode(); void move_half_page_up(); void move_half_page_down(); void move_to_previous_empty_lines_block(); void move_to_next_empty_lines_block(); bool on_key_in_insert_mode(KeyEvent const& event); bool on_key_in_normal_mode(KeyEvent const& event); bool on_key_in_visual_mode(KeyEvent const& event); bool on_key_in_visual_line_mode(KeyEvent const& event); void casefold_selection(Casing); virtual EngineType engine_type() const override { return EngineType::Vim; } }; }