/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace GUI { class ToolbarContainer : public Frame { C_OBJECT(ToolbarContainer); public: private: explicit ToolbarContainer(Gfx::Orientation = Gfx::Orientation::Horizontal); virtual void paint_event(GUI::PaintEvent&) override; Gfx::Orientation m_orientation { Gfx::Orientation::Horizontal }; }; }