/* * Copyright (c) 2018-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include #include REGISTER_WIDGET(GUI, Toolbar) namespace GUI { Toolbar::Toolbar(Orientation orientation, int button_size) : m_orientation(orientation) , m_button_size(button_size) { if (m_orientation == Orientation::Horizontal) { set_fixed_height(button_size + 8); } else { set_fixed_width(button_size + 8); } set_layout(orientation); layout()->set_spacing(0); layout()->set_margins({ 2, 2, 2, 2 }); } Toolbar::~Toolbar() { } class ToolbarButton final : public Button { C_OBJECT(ToolbarButton); public: virtual ~ToolbarButton() override { } private: explicit ToolbarButton(Action& action) { if (action.group() && action.group()->is_exclusive()) set_exclusive(true); set_action(action); set_tooltip(tooltip(action)); set_focus_policy(FocusPolicy::NoFocus); if (action.icon()) set_icon(action.icon()); else set_text(action.text()); set_button_style(Gfx::ButtonStyle::Coolbar); } String tooltip(const Action& action) const { StringBuilder builder; builder.append(action.text()); if (action.shortcut().is_valid()) { builder.append(" ("); builder.append(action.shortcut().to_string()); builder.append(")"); } return builder.to_string(); } virtual void enter_event(Core::Event& event) override { auto* app = Application::the(); if (app && action()) Core::EventLoop::current().post_event(*app, make(ActionEvent::Type::ActionEnter, *action())); return Button::enter_event(event); } virtual void leave_event(Core::Event& event) override { auto* app = Application::the(); if (app && action()) Core::EventLoop::current().post_event(*app, make(ActionEvent::Type::ActionLeave, *action())); return Button::leave_event(event); } }; ErrorOr> Toolbar::try_add_action(Action& action) { auto item = TRY(adopt_nonnull_own_or_enomem(new (nothrow) Item)); item->type = Item::Type::Action; item->action = action; // NOTE: Grow the m_items capacity before potentially adding a child widget. // This avoids having to untangle the child widget in case of allocation failure. TRY(m_items.try_ensure_capacity(m_items.size() + 1)); auto button = TRY(try_add(action)); button->set_fixed_size(m_button_size + 8, m_button_size + 8); m_items.unchecked_append(move(item)); return button; } GUI::Button& Toolbar::add_action(Action& action) { auto button = MUST(try_add_action(action)); return *button; } ErrorOr Toolbar::try_add_separator() { // NOTE: Grow the m_items capacity before potentially adding a child widget. TRY(m_items.try_ensure_capacity(m_items.size() + 1)); auto item = TRY(adopt_nonnull_own_or_enomem(new (nothrow) Item)); item->type = Item::Type::Separator; (void)TRY(try_add(m_orientation == Gfx::Orientation::Horizontal ? Gfx::Orientation::Vertical : Gfx::Orientation::Horizontal)); m_items.unchecked_append(move(item)); return {}; } void Toolbar::add_separator() { MUST(try_add_separator()); } void Toolbar::paint_event(PaintEvent& event) { Painter painter(*this); painter.add_clip_rect(event.rect()); painter.fill_rect(event.rect(), palette().button()); } }