/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace GUI { class TextPosition { public: TextPosition() = default; TextPosition(size_t line, size_t column) : m_line(line) , m_column(column) { } bool is_valid() const { return m_line != 0xffffffffu && m_column != 0xffffffffu; } size_t line() const { return m_line; } size_t column() const { return m_column; } void set_line(size_t line) { m_line = line; } void set_column(size_t column) { m_column = column; } bool operator==(const TextPosition& other) const { return m_line == other.m_line && m_column == other.m_column; } bool operator!=(const TextPosition& other) const { return m_line != other.m_line || m_column != other.m_column; } bool operator<(const TextPosition& other) const { return m_line < other.m_line || (m_line == other.m_line && m_column < other.m_column); } private: size_t m_line { 0xffffffff }; size_t m_column { 0xffffffff }; }; } template<> struct AK::Formatter : AK::Formatter { void format(FormatBuilder& builder, const GUI::TextPosition& value) { if (value.is_valid()) Formatter::format(builder, "({},{})", value.line(), value.column()); else Formatter::format(builder, "GUI::TextPosition(Invalid)"); } };